Procedural Content Generation for C++ Game Development

Procedural Content Generation for C++ Game Development

by Dale Green


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Product Details

ISBN-13: 9781785886713
Publisher: Packt Publishing, Limited
Publication date: 01/28/2016
Pages: 304
Product dimensions: 7.50(w) x 9.25(h) x 0.64(d)

About the Author

Dale Green is a young software developer who started his professional programming career in VB.NET, writing bespoke solutions to automate business tasks. This included the writing and maintenance of an e-commerce site that sold products on big online marketplaces such as Amazon and Rakuten.

Prior to this, he's been creating computer games since his early high school days. Through self-teaching, Dale has worked with a number of game development tools such as GameMaker, Unity, and Unreal before finding home in C++/DirectX/OpenGL after undertaking a degree in the subject.

Currently studying computer games programming BSc (Hons) at the University of Huddersfield, he is on track to graduate with a first-class degree. Alongside his studies, he is a teaching assistant who helps deliver course content to fellow undergraduates. He undertook a year of self-employment to publish his first commercial title on Steam, Samphi, through his indie studio, Greeny Games Studio.

As a hobby, Dale also operates the indie game news website named Indie Gamers UK and enjoys playing with new technologies and languages.

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