Quest

In their quest to find their destinies, five extraordinary travelers come together in a great and dangerous adventure.

Noane is a young woman forced to leave home. Thane is the young man who meets and falls in love with her. Arruzis, a cat-like creature - the last Kulgarr - seeks his lost colony. Nehe-my'an the Swift is the Shyme guide who leads them through the terrible Walking Mountains. And Winsome is the Hunter Crane, the sole guardian of the fallen king's treasure.

Noane is held captive to become the wife of a double crossing trader named Lorrm Chu. Arruzis is captured to become the main attraction in a traveling menagerie! Thane is nearly crushed in mountains that walk! These five must brave crushing mountains, treacherous trails, packs of wild Gorgas, a crooked politician with his eye on the throne, a crafty trader with his eye on a certain young woman, deadly sea monsters and a sea so impassable that the crossing of it is only legend.

Tragedy brings them together but fate tears them apart. Parted on the Perishing Sea, will they ever see each other again?

QUEST - a story of five beings who risk everything for hope and a place to call home.

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Quest

In their quest to find their destinies, five extraordinary travelers come together in a great and dangerous adventure.

Noane is a young woman forced to leave home. Thane is the young man who meets and falls in love with her. Arruzis, a cat-like creature - the last Kulgarr - seeks his lost colony. Nehe-my'an the Swift is the Shyme guide who leads them through the terrible Walking Mountains. And Winsome is the Hunter Crane, the sole guardian of the fallen king's treasure.

Noane is held captive to become the wife of a double crossing trader named Lorrm Chu. Arruzis is captured to become the main attraction in a traveling menagerie! Thane is nearly crushed in mountains that walk! These five must brave crushing mountains, treacherous trails, packs of wild Gorgas, a crooked politician with his eye on the throne, a crafty trader with his eye on a certain young woman, deadly sea monsters and a sea so impassable that the crossing of it is only legend.

Tragedy brings them together but fate tears them apart. Parted on the Perishing Sea, will they ever see each other again?

QUEST - a story of five beings who risk everything for hope and a place to call home.

6.99 In Stock
Quest

Quest

by Genie Waldo
Quest

Quest

by Genie Waldo

eBook

$6.99 

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Overview

In their quest to find their destinies, five extraordinary travelers come together in a great and dangerous adventure.

Noane is a young woman forced to leave home. Thane is the young man who meets and falls in love with her. Arruzis, a cat-like creature - the last Kulgarr - seeks his lost colony. Nehe-my'an the Swift is the Shyme guide who leads them through the terrible Walking Mountains. And Winsome is the Hunter Crane, the sole guardian of the fallen king's treasure.

Noane is held captive to become the wife of a double crossing trader named Lorrm Chu. Arruzis is captured to become the main attraction in a traveling menagerie! Thane is nearly crushed in mountains that walk! These five must brave crushing mountains, treacherous trails, packs of wild Gorgas, a crooked politician with his eye on the throne, a crafty trader with his eye on a certain young woman, deadly sea monsters and a sea so impassable that the crossing of it is only legend.

Tragedy brings them together but fate tears them apart. Parted on the Perishing Sea, will they ever see each other again?

QUEST - a story of five beings who risk everything for hope and a place to call home.


Product Details

BN ID: 2940155883661
Publisher: Genie Waldo
Publication date: 05/06/2012
Sold by: Smashwords
Format: eBook
File size: 468 KB

About the Author

Ever since I began to read adventure stories as a young girl, I wanted to write the stories I could never find in my local library. I wanted mythical earths and mythical times. I wanted stories of boys and girls, wonderful creatures and beasts who together crossed water and land to rescue the trapped one, save the lost one, and recapture the treasure - all the while trying to stay alive! I wanted bonds of friendships so powerful even time and distance could not sever them. I wanted loves so loyal and pure that even heartache and death could not destroy them. I wanted painful partings and happy endings. I wanted tears. What I really wanted was Quest. Canada is my home. The vastness and diversity of this land is, I hope, well reflected in Quest. Much of what is Canada (in land and people) fired my imagination for Quest. My hope is that Quest takes you back to a time when you were ten or twelve, and left your house and ordinary things, wandered off to sit under the orchard trees or escaped to the play-house or to the park and, in your quiet corner away from the everyday world, lost yourself in a story of wonder; an adventure story you might often have imagined as you played childhood games. For me, that world was always Quest. *** - Don't forget to watch for Quest II: The Rejoining.

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