RPG Programming with XNA Game Studio 3.0
RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs.Learn how to:* Creating the characters and monsters that populate RPG worlds* Add stats and skills to allow game entities to perform actions* Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support
1110593957
RPG Programming with XNA Game Studio 3.0
RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs.Learn how to:* Creating the characters and monsters that populate RPG worlds* Add stats and skills to allow game entities to perform actions* Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support
39.95 In Stock
RPG Programming with XNA Game Studio 3.0

RPG Programming with XNA Game Studio 3.0

by Jim Perry
RPG Programming with XNA Game Studio 3.0

RPG Programming with XNA Game Studio 3.0

by Jim Perry

eBook

$39.95 

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs.Learn how to:* Creating the characters and monsters that populate RPG worlds* Add stats and skills to allow game entities to perform actions* Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support

Product Details

ISBN-13: 9781449627348
Publisher: Jones & Bartlett Learning
Publication date: 06/19/2009
Sold by: Barnes & Noble
Format: eBook
Pages: 316
File size: 3 MB
From the B&N Reads Blog

Customer Reviews