Seven Games: A Human History
Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.



Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones.



Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games-and for us.
1139522041
Seven Games: A Human History
Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.



Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones.



Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games-and for us.
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Seven Games: A Human History

Seven Games: A Human History

by Oliver Roeder

Narrated by William Sarris

Unabridged — 9 hours, 11 minutes

Seven Games: A Human History

Seven Games: A Human History

by Oliver Roeder

Narrated by William Sarris

Unabridged — 9 hours, 11 minutes

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Overview

Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.



Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones.



Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games-and for us.

Editorial Reviews

From the Publisher

"Illuminating...offers powerful insights into why we play games and what we can learn from them...accessible, enjoyable...raises provocative and sometimes unsettling questions about the nature of intelligence and the unintended consequences when machines play better than we do....If you are intrigued by this rare opportunity to pull back the curtain on how humans and computers learn, then you will be richly rewarded."— Lucinda Robb Washington Post

"The focus of Seven Games is, instead, on more recent history and the application of so-called ‘artificial intelligence’ to games, as well as its influence on their competitive cultures. Here is where the book’s rich human interest—and comedy—really lie.... In pleasingly gonzo style, the author enters the North American Scrabble Championship as well as the World Series of Poker, drawing delightful pen-portraits of his adversaries while entertainingly evoking his own emotional roller-coaster."— Steven Poole Wall Street Journal

"Seven Games is exciting and personal – you can sense Roeder’s emotional investment. The book is also built on richly fleshy characters profiled by Roeder – both the human game champions and the AI designers who beat them."— James Mcconnachie Times Literary Supplement

"Roeder’s appealing biography of seven games — draughts (checkers), backgammon, chess, Go, poker, Scrabble and bridge — explores why play is both fascinating and necessary."— Nature

"A journalist and gaming geek, Roeder’s book is part memoir and part meditation on the way in which overwhelming machine superiority is changing both games and those who play them. His account is perceptive in particular on the oddities of gaming subcultures."— James Crabtree Financial Times

"An eclectic cast of brilliant, and obsessive, characters makes Seven Games an absolute page-turner. Through their stories, Oliver Roeder shows that games are incomparable canvases for human creativity and agency."— David Epstein, author of The Sports Gene and Range

"A beautifully written exploration of what games can tell us about philosophy, art, and human nature. Oliver Roeder is a commanding thinker and storyteller. His enthralling narrative delves into subjects ranging from art appreciation to artificial intelligence, cognitive science, world history, archeology, and, of course, game theory. Everyone should read this fabulous book!"— Christie Aschwanden, author of Good to Go

"A beguiling, mesmerizing, and utterly charming history of the world’s most beloved games and the centuries-long quest to ‘solve’ them. In prose as elegant as the classics he profiles, Oliver Roeder shows that, contrary to what you might have heard, the battle between human and machine was a battle between human and human after all."— Stefan Fatsis, author of Word Freak

"The games that have preoccupied and fascinated us over millennia tell a story not just about human history but, crucially, about the nature of the human mind. Oliver Roeder’s Seven Games offers a sweeping and provocative tour of the labyrinths into which we so eagerly lose—and so revealingly find—ourselves."— Brian Christian, author of Most Human Human and The Alignment Problem

"Oliver Roeder masterfully reveals the way games teach us about play, risk, intelligence, technology and our inner selves—and introduces us to some unforgettable characters along the way. Like the very best games, this book is deep, enthralling, and tremendous fun."— Tim Harford, author of The Data Detective

"In Roeder’s hands, games have real consequence—not only as art but as tools for technological advancement—yet the story remains fun, even amid deceit, heartbreak, tragedy, and mystery. Seven Games is an adventure, adeptly written, thoroughly original and profound—a literary example of what in chess we call a brilliancy."— David Hill, author of The Vapors: A Southern Family, the New York Mob, and the Rise and Fall of Hot Springs, America's Forgotten Capital of Vice

"[A] splashy narrative that successfully argues that games … help individuals develop strategies for navigating daily life … This humanistic look at some of the most popular games in history will have readers hooked."— Publishers Weekly

"A lively, deeply fascinating examination of why we play."— David Pitt Booklist

"An entertaining storyteller, the author provides numerous profiles of those who were especially proficient at these games as he explores the appeal, strategies, and intricacies of each.... A smartly informative book that should inspire readers to try a new game."— Kirkus Reviews

Kirkus Reviews

2021-10-07
It’s often man vs. machine in this beguiling foray into games and why we play them.

New York City–based journalist Roeder, a former senior writer for FiveThirtyEight, traverses the globe and centuries in his lively quest to understand the appeal of a handful of sophisticated games that “offer simplified models of a dauntingly complicated world, with dynamics that we can grasp and master”—checkers, chess, Go, backgammon, poker, Scrabble, and bridge. An entertaining storyteller, the author provides numerous profiles of those who were especially proficient at these games as he explores the appeal, strategies, and intricacies of each—beginning with checkers, “whose reputation as a child’s game belies its haunting depth.” Over 40 years and more than 1,000 competitive matches, Marion Tinsley, “the Ernest Shackleton of the game,” only lost three games. In 1963, blind Robert Nealey was the first to compete against an early computer, never losing. The “program itself was an achievement and a watershed,” proving computers could learn via artificial intelligence. Chess was a skill every good knight should possess. From chess hustlers in Manhattan’s Washington Square Park to the baffling Mechanical Turk, Alan Turing, chess-playing computer programs, and some of the great chess masters, Roeder describes what makes the game so complex, mesmerizing, and addictive. Go, which originated in China more than 2,000 years ago, is “often touted as the most complex board game played by humans.” Played with simple black and white stones, its rules “are stark and elegant, as if they were discovered rather than invented.” Backgammon, Roeder suggests, balances luck and skill, placing it somewhere between chess and poker, a “game of imperfectinformation,” while bridge “requires memory and wisdom, prudence and risk, and empathy—for both friend and foe.” Poker, meanwhile, is “the world’s most popular card game in our capitalistic age.” And then there’s Scrabble, “turning a heap of letters into a beautiful spider web of words on the board.”

A smartly informative book that should inspire readers to try a new game.

Product Details

BN ID: 2940176314793
Publisher: HighBridge Company
Publication date: 01/25/2022
Edition description: Unabridged
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