Simple and Usable Web, Mobile, and Interaction Design
In a chaotic world, we all crave simplicity. We don’t want to waste time reconfiguring our smartphones, fumbling over digital printers, or plodding through online forms while deadlines bear down on us. We want technology that works.

Yet the harder we try to create simple user experiences, the more we tie ourselves up in knots. We are undermined by demands to cram in more features, or lured into approaches that turn out to be more complex than ever.

Simplicity is a discipline that can be learned. This book shows you how–with humour, powerful examples, quotes, and case studies.

This new edition has been updated to provide fresh advice for teams struggling to satisfy the conflicting demands of their stakeholders; it addresses important trends in technology; and it shows how four simple rules of simplicity can be applied to new and emerging types of interaction.

The full text downloaded to your computer

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eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps.

Upon purchase, you will receive via email the code and instructions on how to access this product.

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The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

1100259315
Simple and Usable Web, Mobile, and Interaction Design
In a chaotic world, we all crave simplicity. We don’t want to waste time reconfiguring our smartphones, fumbling over digital printers, or plodding through online forms while deadlines bear down on us. We want technology that works.

Yet the harder we try to create simple user experiences, the more we tie ourselves up in knots. We are undermined by demands to cram in more features, or lured into approaches that turn out to be more complex than ever.

Simplicity is a discipline that can be learned. This book shows you how–with humour, powerful examples, quotes, and case studies.

This new edition has been updated to provide fresh advice for teams struggling to satisfy the conflicting demands of their stakeholders; it addresses important trends in technology; and it shows how four simple rules of simplicity can be applied to new and emerging types of interaction.

The full text downloaded to your computer

With eBooks you can:

  • search for key concepts, words and phrases
  • make highlights and notes as you study
  • share your notes with friends

eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps.

Upon purchase, you will receive via email the code and instructions on how to access this product.

Time limit

The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

33.99 In Stock
Simple and Usable Web, Mobile, and Interaction Design

Simple and Usable Web, Mobile, and Interaction Design

by Giles Colborne
Simple and Usable Web, Mobile, and Interaction Design

Simple and Usable Web, Mobile, and Interaction Design

by Giles Colborne

eBook

$33.99 

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Overview

In a chaotic world, we all crave simplicity. We don’t want to waste time reconfiguring our smartphones, fumbling over digital printers, or plodding through online forms while deadlines bear down on us. We want technology that works.

Yet the harder we try to create simple user experiences, the more we tie ourselves up in knots. We are undermined by demands to cram in more features, or lured into approaches that turn out to be more complex than ever.

Simplicity is a discipline that can be learned. This book shows you how–with humour, powerful examples, quotes, and case studies.

This new edition has been updated to provide fresh advice for teams struggling to satisfy the conflicting demands of their stakeholders; it addresses important trends in technology; and it shows how four simple rules of simplicity can be applied to new and emerging types of interaction.

The full text downloaded to your computer

With eBooks you can:

  • search for key concepts, words and phrases
  • make highlights and notes as you study
  • share your notes with friends

eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps.

Upon purchase, you will receive via email the code and instructions on how to access this product.

Time limit

The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.


Product Details

ISBN-13: 9780134778259
Publisher: Pearson Education
Publication date: 12/19/2017
Series: Voices That Matter
Sold by: Barnes & Noble
Format: eBook
Pages: 240
File size: 10 MB
Age Range: 18 Years

About the Author

Giles Colborne has spent his career making technology simple to use. He is CEO of cxpartners, an experience design consultancy based in the United Kingdom that helps organizations located all over the world to plan, create, and manage elegant services that their customers love. 

Table of Contents

Part 1 Why are we here?

A Story about simplicity 2

The power of simplicity 4

Increasing complexity is unsustainable 6

Not that kind of simple 8

Character 10

Fake simplicity 12

Know yourself 14

Part 2 Setting a vision

Two ways to describe what's core 18

Get out of your office 20

What to look for 22

Three types of user 24

Why you should ignore expert customers 26

Design for the mainstream 28

What mainstreamers want 30

Emotional needs 32

Simplicity is about control 34

Choosing the right "what" 36

Describing the user experience 38

Putting it all together 40

World, character, plot 42

Extreme usability 44

The quick and dirty way 46

Insight 48

Getting the right vision 50

Share it 52

Part 3 Four strategies for simplicity

Simplify this 56

The remote control 58

The four strategies 60

Part 4 Remove

Remove 64

How not to do it 66

Focus on what's core 68

Kill lame features 70

What if the user...? 72

But our customers want it 74

Solutions, not processes 76

When features don't matter 78

Will it hurt? 80

Prioritizing features 82

Load 84

Decisions 86

Distractions 88

Smart defaults 90

Options and preferences 92

When one option is too many 94

Errors 96

Visual clutter 98

Removing words 100

Simplifying sentences 102

Removing too much 104

You can do it 106

Focus 108

Part 5 Organize

Organize 112

Chunking 114

Organizing for behavior 116

Hard edges 118

Alphabets and formats 120

Search 122

Time and space 124

Grids 126

Size and location 128

Layers 130

Color coding 132

Desire paths 134

Part 6 Hide

Hide 138

Infrequent but necessary 140

Customizing 142

Automatic customization 144

Progressive disclosure 146

Staged disclosure 148

X doesn't mark the spot 150

Cues and clues 152

Making things easy to find 154

After you hide 156

Part 7 Displace

Displace 160

Displacing between devices 162

Mobile vs. desktop 164

Displacing to the user 166

What users do best 168

Creating open experiences 170

Kitchen knives and pianos 172

Unstructured data 174

Trust 176

Part 8 Before we go

Conservation of complexity 180

Details 182

Simplicity happens in the user's head 184

Photo Credits 187

Index 191

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