Swords against Death (Fafhrd and the Gray Mouser Series #2)

Swords against Death (Fafhrd and the Gray Mouser Series #2)

by Fritz Leiber
Swords against Death (Fafhrd and the Gray Mouser Series #2)

Swords against Death (Fafhrd and the Gray Mouser Series #2)

by Fritz Leiber

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Overview

Join the renowned barbarian and thief in this sword-and-sorcery adventure from a Grand Master of Science Fiction and Fantasy.
 
While The Lord of the Rings took the world by storm, Fritz Leiber’s fantastic but thoroughly flawed antiheroes, Fafhrd and Gray Mouser, adventured and stumbled deep within the caves of Inner Earth as well. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon, and throughout every nook and cranny of gothic Lankhmar, Nehwon’s grandest and most mystically corrupt city. Lankhmar, is Leiber’s fully realized, vivid incarnation of urban decay and civilization’s corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery.
 
Swords Against Death, the second volume in the Lankhmar series, finds Fafhrd and the Gray Mouser beginning their real journey. Their hearts altered by the loss of first true love, they embark on a long and winding path of drunken debauchery and womanizing until crossing paths with two cross wizards, Sheelba of the Eyeless Face and Ningauble of the Seven Eyes. A most violent of clashes ensues. Fafhrd and the Gray Mouser descend into Thieves House to discover the exacting skill of the united backstabbing Thieves of Lankhmar and their rival guild, the Slayer’s Brotherhood, the city’s unionized killers. They would wander along the Bleak Shore to a howling tower to show how fear is not the product of murder but the cause. Fafhrd and the Gray Mouser must resume their plundering and drunken debauchery until once again darkness had taken the balance for its favor and then a change would come.
 
These are just a few of the encounters our swindling swordsmen will willingly endure in ridding their hearts of their first true loves. But did they know it would make them indentured swordsman servants to their former foes, the formidable Sheelba and Ningauble? 

Product Details

ISBN-13: 9781497616790
Publisher: Open Road Media
Publication date: 04/01/2014
Series: Fafhrd and the Gray Mouser Series , #2
Sold by: Barnes & Noble
Format: eBook
Pages: 288
Sales rank: 284,087
File size: 4 MB

About the Author

About The Author
Fritz Leiber is considered one of science fiction’s legends. Author of a prodigious number of stories and novels, many of which were made into films, he is best known as creator of the classic Lankhmar fantasy series. Fritz Leiber has won awards too numerous to count, including the coveted Hugo and Nebula, and was honored as a lifetime Grand Master by the Science Fiction Writers of America. He died in 1992.
Fritz Leiber (1910–1992) was the highly acclaimed author of numerous science fiction stories and novels, many of which were made into films. He is best known as creator of the classic Lankhmar fantasy series. Leiber has won many awards, including the coveted Hugo and Nebula, and was honored as a lifetime Grand Master by the Science Fiction Writers of America.

Read an Excerpt

Swords Against Death

Fafhrd And The Grey Mouser: Book 2


By Fritz Leiber

OPEN ROAD INTEGRATED MEDIA

Copyright © 1995 Fritz Leiber
All rights reserved.
ISBN: 978-1-4976-1679-0


CHAPTER 1

The Circle Curse

A tall swordsman and a small one strode out the Marsh Gate of Lankhmar and east along Causey Road. They were youths by their skin and suppleness, men by their expressions of deep-bitten grief and stony purpose.

The sleepy guardsmen in browned-iron cuirasses did not question them. Only madmen and fools willingly leave the grandest city in the world of Nehwon, especially at dawn and afoot. Besides, these two looked extremely dangerous.

Ahead the sky was bright pink, like the bubbling rim of a great crystal goblet brimmed with effervescent red wine for delight of the gods, while the paler pink glow rising therefrom drove the last stars west. But before the sun could glare one scarlet sliver above the horizon, a black storm came racing out of the north over the Inner Sea—a sea-squall making landfall. It grew almost as dark again as night, except when the lightning stabbed and the thunder shook his great iron shield. The stormwind carried the salty tang of the sea commingled with the foul reek of the marsh. It bent the green swords of the sea grass flat and lashed into writhing the arms of the thorn and seahawk trees. It pushed black swampwater a yard up the northern side of the narrow, serpentine, flat-topped ridge that was Causey Road. Then came pelting rain.

The two swordsmen made no comment to each other and did not alter their movements, except to lift their shoulders and faces a little and slant the latter north, as if they welcomed the storm's cleansing and sting and what tiny distraction it brought to some deep agony of mind and heart.

"Ho, Fafhrd!" a deep voice grated above the thunder's growl and the wind's roar and the rattle of the rain.

The tall swordsman turned his head sharply south.

"Hist, Gray Mouser!"

The small swordsman did likewise.

Close by the southern side of the road a rather large, rounded hut stood on five narrow posts. The posts had to be tall, for Causey Road ran high here yet the floor of the hut's low, rounded doorway looked straight at the tall swordsman's head.

This was nothing very strange, except that all men know that none dwell in the venomous Great Salt Marsh, save for giant worms, poison eels, water cobras, pale spindle-legged swamp rats, and the like.

Blue lightning glared, revealing with great clarity a hooded figure crouched inside the low doorway. Each fold and twist of the figure's draperies stood out as precisely as in an iron engraving closely viewed.

But the lightning showed nothing whatsoever inside the hood, only inky blackness.

Thunder crashed.

Then from the hood the grating voice recited the following lines, harshly and humorlessly hammering out the words, so that what was light verse became a dismal and doomful incantation:

Ho, Fafhrd tall!
Hist, Mouser small!
Why leave you the city
Of marvelous parts?
It were a great pity
To wear out your hearts
And wear out the soles of your feet,
Treading all earth,
Foregoing all mirth,
Before you once more Lankhmar greet.
Now return, now return, now!


This doleful ditty was three-quarters done before the two swordsmen realized that they were striding along steadily all this while and the hut still abreast them. So it must be walking along with them on its posts, or legs rather. And now that they were aware of this, they could see those five thin wooden members swinging and knee-bending.

When the grating voice ceased to speak on that last great "now," Fafhrd halted.

So did the Mouser.

So did the hut.

The two swordsmen turned toward the low doorway, facing it squarely.

Simultaneously with deafening thunderclap, a great bolt of lightning struck close behind them. It jolted their bodies, shocked their flesh thrillingly and painfully, and it illumined the hut and its dweller brighter than day, yet still revealed nothing inside the dweller's hood.

If the hood had been empty, the draperies at its back would have been shown clearly. But no, there was only that oval of ebon darkness, which even the levinbolt could not illumine.

As unmoved by this prodigy as by the thunder-stroke, Fafhrd bellowed above the storm toward the doorway, his voice sounding tiny to himself in his thunder-smitten ears, "Hear me, witch, wizard, nightgaunt, whatever you are! I shall never in my life enter again the foul city which has stolen from me my dearest and only love, the incomparable and irreplaceable Vlana, for whom I shall forever grieve and for whose unspeakable death I shall forever feel guilt. The Thieves' Guild slew her for her freelance thieving—and we slew the slayers, though it profited us nothing at all."

"Likewise I shall never lift foot toward Lankhmar again," the Gray Mouser took up from beside him in a voice like an angry trumpet, "the loathy metropolis which horribly bereft me of my beloved Ivrian, even as Fafhrd was bereft and for similar reason, and left me loaded with an equal weight of sorrow and shame, which I shall bear forever, even past my perishing." A salt spider big as a platter sailed close by his ear in the grip of the gale, kicking its thick, corpse-white legs, and veered off past the hut, but the Mouser did not start in the least and there was no break whatever in his words as he continued, "Know, being of blackness, haunter of the dark, that we slew the foul wizard who murdered our loves and killed his two rodentine familiars and mauled and terrorized his employers at Thieves' House. But revenge is empty. It cannot bring back the dead. It cannot assuage by one atom the grief and guilt we shall feel forever for our darlings."

"Indeed it cannot," Fafhrd seconded loudly, "for we were drunk when our darlings died, and for that there is no forgiveness. We highjacked a small treasure in gems from thieves of the Guild, but we lost the two jewels beyond price and without compare. And we shall never return to Lankhmar!"

Lightning shone from beyond the hut and thunder crackled. The storm was moving inland, south from the road.

The hood that held darkness drew back a little and slowly shook from side to side, once, twice, thrice. The harsh voice intoned, fainter because Fafhrd's and the Mouser's ears were still somewhat deafened and a-ring from that father of thunderstrokes:

Never and forever are neither for men.

You'll be returning again and again.


Then the hut was moving inland too on its five spindly legs. It turned around, so that its door faced away from them, and its speed increased, its legs moving nimbly as those of a cockroach, and was soon lost amongst the tangle of thorn and seahawk trees.

So ended the first encounter of the Mouser and his comrade Fafhrd with Sheelba of the Eyeless Face.

Later that day the two swordsmen waylaid an insufficiently guarded merchant Lankhmar-bound, depriving him of the best two of his four cart-horses—for thieving was first nature to them—and on these clumping mounts made their way out of the Great Salt Marsh and across the Sinking Land to the sinister hub-city of Ilthmar with its treacherous little inns and innumerable statues and bas-reliefs and other depictions of its rat-god. There they changed their clumsy horses for camels and were soon humping south across the desert, following the eastern shore of the turquoise Sea of the East. They crossed the River Tilth in dry season and continued on through the sands, bound for the Eastern Lands, where neither of them had previously traveled. They were searching for distraction in strangeness and intended first to visit Horborixen, citadel of the King of Kings and city second only to Lankhmar in size, antiquity, and baroque splendor.

For the next three years, the Years of Leviathan, the Roc, and the Dragon, they wandered the world of Nehwon south, east, north, and west, seeking forgetfulness of their first great loves and their first great guilts and finding neither. They ventured east past mystic Tisilinilit with its slender, opalescent spires, which always seemed newly crystallized out of its humid, pearly skies, to lands that were legends in Lankhmar and even Horborixen. One amongst many was the skeletally shrunken Empire of Eevamarensee, a country so decadent, so far-grown into the future, that all the rats and men are bald and even the dogs and cats hairless.

Returning by a northerly route through the Great Steppes, they narrowly escaped capture and enslavement by the pitiless Mingols. In the Cold Waste they sought for Fafhrd's Snow Clan, only to discover that it had been last year overwhelmed by a lemming horde of Ice Gnomes and, according to best rumor, massacred to the last person, which would have included Fafhrd's mother Mor, his deserted girl-bride Mara, and his first issue if any.

For a space they served Lithquil, the Mad Duke of Ool Hrusp, devising for him sprightly mock-duels, simulated murders, and other entertainments. Then they coasted south through the Outer Sea aboard a Sarheenmar trader to tropic Klesh, where they adventured a while in the jungle fringes. Then north again, circling past secretest Quarmall, that shadow realm, to the Lakes of Pleea that are the headwaters of the Hlal and to the beggar-city of Tovilyis, where the Gray Mouser believed he had been birthed, but was not sure, and when they left that lowly metropolis he was no surer. Crossing by grain barge the Sea of the East, they prospected for gold a while in the Mountains of the Elder Ones, their last highjacked gems having been long since gambled away or spent. Unsuccessful in this quest, they wended their way west again toward the Inner Sea and Ilthmar.

They lived by thievery, robbery, bodyguarding, brief commissions as couriers and agents—commissions they always, or almost always, fulfilled punctiliously—and by showmanship, the Mouser entertaining by legerdemain, juggling, and buffoonery, while Fafhrd with his gift for tongues and training as a singing skald excelled at minstrelsy, translating the legends of his frigid homeland into many languages. They never worked as cooks, clerks, carpenters, tree-fellers, or common servants and they never, never, never enlisted as mercenary soldiers—their service to Lithquil having been of a more personal nature.

They acquired new scars and skills, comprehensions and compassions, cynicisms and secrecies—a laughter that lightly mocked and a cool poise that tightly crusted all inner miseries and most of the time hid the barbarian in Fafhrd and the slum boy in the Mouser. They became outwardly merry, uncaring, and cool, but their grief and guilt stayed with them, the ghosts of Ivrian and Vlana haunting their sleeping and their waking dreams, so that they had little commerce with other girls, and that more a discomfort than a joy. Their comradeship became firmer than a rock, stronger than steel, but all other human relations were fleeting. Melancholy was their commonest mood, though mostly hid even from each other.

Came noon of the Day of the Mouse in the Month of the Lion in the Year of the Dragon. They were taking their siestas in the cool of a cave near Ilthmar. Outside, heat shimmered above hard-baked ground and scanty brown grass, but here was most pleasant. Their horses, a gray mare and a chestnut gelding, found shade in the cavern's mouth. Fafhrd had sketchily inspected the place for serpents, but discovered none. He loathed the cold scaly ones of the south, so different from the hot-blooded, fur-bearing snakes of the Cold Waste. He went a little way into a narrow, rocky corridor leading from the back of the cave under the small mountain in which it was set, but returned when light failed and he had found neither reptiles nor end.

They rested comfortably on their uncurled bedrolls. Sleep would not come to them, so idle talk did. By slow stages this talk became serious. Finally the Gray Mouser summed up the last trinity of years.

"We have searched the wide world over and not found forgetfulness."

"I dispute that," Fafhrd countered. "Not the latter part, for I am still as ghost-locked as you, but we have not crossed the Outer Sea and hunted over the great continent legend will have in the west."

"I believe we have," the Mouser disputed. "Not the former part, I'll agree, and what purpose in searching the sea? But when we went out farthest east and stood on the shore of that great ocean, deafened by its vast surf, I believe we stood on the western coast of the Outer Sea with nothing between us and Lankhmar but wild water."

"What great ocean?" Fafhrd demanded. "And what vast surf? It was a lake, a mere puddle with some ripples in it. I could readily see the opposite shore."

"Then you were seeing mirages, friend of mine, and languishing in one of those moods when all Nehwon seems but a small bubble you could burst with flick of fingernail."

"Perhaps," Fafhrd agreed. "Oh, how weary I am of this life."

There was a little cough, no more than a clearing of throat, in the dark behind them. They did not otherwise move, but their hair stirred at its roots, so close and intimate had been that tiny noise, and so indicative of intelligence rather than mere animality, because of a measuredly attention-asking quality about it.

Then as one they turned head over shoulder and looked at the black mouth of the rocky corridor. After a bit it seemed to each of them that he could see seven small, faint green glows swimming in the dark there and lazily changing position, like seven fireflies hovering, but with their light steadier and far more diffuse, as if each firefly wore a cloak made of several layers of gauze.

Then a voice sugary and unctuous, senescent though keen—a voice like a quavering flute—spoke from amidst those dimmest glows, saying, "Oh my sons, begging the question of that hypothetical western continent, on which I do not propose to enlighten you, there is yet one place in Nehwon you have not searched for forgetfulness since the cruel deaths of your beloved girls."

"And what place may that be?" the Mouser asked softly after a long moment and with slightest stammer. "And who are you?"

"The city of Lankhmar, my sons. Who I am, besides your spiritual father, is a private matter."

"We have sworn a great oath against ever returning to Lankhmar," Fafhrd growled after a bit, the growl low and just a shade defensive and perhaps even intimidated.

"Oaths are made to be kept only until their purpose be fulfilled," the fluty voice responded. "Every geas is lifted at last, every self-set rule repealed. Otherwise orderliness in life becomes a limitation to growth; discipline, chains; integrity, bondage and evil-doing. You have learned what you can from the world. You have graduated from that huge portion of Nehwon. It now remains that you take up your postgraduate studies in Lankhmar, highest university of civilized life here."

The seven faint glows were growing still dimmer now and drawing together, as if retreating down the corridor.

"We won't go back to Lankhmar," Fafhrd and the Mouser replied speaking as one.

The seven glows faded altogether. So faintly the two men could barely hear it—yet hear it each did—the fluty voice inquired, "Are you afraid?" Then they heard a grating of rock, a very faint sound, yet somehow ponderous.

So ended the first encounter of Fafhrd and his comrade with Ningauble of the Seven Eyes.

After a dozen heartbeats, the Gray Mouser drew his slim, arm-and-a-half-long sword, Scalpel, with which he was accustomed to draw blood with surgical precision, and followed its glittering tip into the rocky corridor. He strode very deliberately, with a measured determination. Fafhrd went after, but more cautiously, with many a hesitation, holding the point of his heavier sword Graywand, which he yet handled most nimbly in strife, close to the stony floor and wagging it from side to side. The seven glows in their lazy swayings and bobbings had mightily suggested to him the heads of large cobras raised up to strike. He reasoned that cave cobras, if such existed, might well be phosphorescent like abyssal eels.


(Continues...)

Excerpted from Swords Against Death by Fritz Leiber. Copyright © 1995 Fritz Leiber. Excerpted by permission of OPEN ROAD INTEGRATED MEDIA.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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