Teach Math with The Wii: Engage Your K-12 Students through Gaming Technology
Schools are using gaming technology as a way to engage learners and connect with technology tools familiar to students. The authors have embraced the Nintendo Wii as a tool to support math instruction, allowing students to make real-life connections with math concepts.

Wii activities can be engaging, student-friendly data production tools that generate scores, times, and rankings for students to explore and discuss in the mathematics classroom. As students play the games, their teacher has an opportunity to guide them through rich dialogues, posing questions to elicit mathematical thinking.

This book includes 48 lesson sparks organized by grade level and aligned to Common Core State Standards.
1118662098
Teach Math with The Wii: Engage Your K-12 Students through Gaming Technology
Schools are using gaming technology as a way to engage learners and connect with technology tools familiar to students. The authors have embraced the Nintendo Wii as a tool to support math instruction, allowing students to make real-life connections with math concepts.

Wii activities can be engaging, student-friendly data production tools that generate scores, times, and rankings for students to explore and discuss in the mathematics classroom. As students play the games, their teacher has an opportunity to guide them through rich dialogues, posing questions to elicit mathematical thinking.

This book includes 48 lesson sparks organized by grade level and aligned to Common Core State Standards.
9.95 In Stock
Teach Math with The Wii: Engage Your K-12 Students through Gaming Technology

Teach Math with The Wii: Engage Your K-12 Students through Gaming Technology

Teach Math with The Wii: Engage Your K-12 Students through Gaming Technology

Teach Math with The Wii: Engage Your K-12 Students through Gaming Technology

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Overview

Schools are using gaming technology as a way to engage learners and connect with technology tools familiar to students. The authors have embraced the Nintendo Wii as a tool to support math instruction, allowing students to make real-life connections with math concepts.

Wii activities can be engaging, student-friendly data production tools that generate scores, times, and rankings for students to explore and discuss in the mathematics classroom. As students play the games, their teacher has an opportunity to guide them through rich dialogues, posing questions to elicit mathematical thinking.

This book includes 48 lesson sparks organized by grade level and aligned to Common Core State Standards.

Product Details

BN ID: 2940148212683
Publisher: International Society for Technology in Education
Publication date: 10/21/2013
Sold by: Barnes & Noble
Format: eBook
Pages: 150
File size: 2 MB

About the Author

Meghan Hearn is a mathematics educator and specialist in the Howard County Public School System in Maryland and an adjunct faculty member at Notre Dame of Maryland University.

Matthew Winner is a teacher librarian in the Howard County Public School System in Maryland. An avid gamer, he also blogs at The Busy Librarian (busylibrarian.com).
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