Teen Fandom and Geek Programming: A Practical Guide for Librarians
Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting.

Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for:

  • Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs
  • Fandom clubs
  • Fanfiction programming
  • Cosplay programming
  • STEM programming through fandoms (graphic design and art; video editing and design; 3D printing)
  • Large-scale geek events
  • Promoting inclusivity through geek programming

Use the tips and how-to knowledge in this practical guide to get more teens into your library!
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Teen Fandom and Geek Programming: A Practical Guide for Librarians
Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting.

Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for:

  • Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs
  • Fandom clubs
  • Fanfiction programming
  • Cosplay programming
  • STEM programming through fandoms (graphic design and art; video editing and design; 3D printing)
  • Large-scale geek events
  • Promoting inclusivity through geek programming

Use the tips and how-to knowledge in this practical guide to get more teens into your library!
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Teen Fandom and Geek Programming: A Practical Guide for Librarians

Teen Fandom and Geek Programming: A Practical Guide for Librarians

by Carrie Rogers-Whitehead
Teen Fandom and Geek Programming: A Practical Guide for Librarians

Teen Fandom and Geek Programming: A Practical Guide for Librarians

by Carrie Rogers-Whitehead

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Overview

Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting.

Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for:

  • Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs
  • Fandom clubs
  • Fanfiction programming
  • Cosplay programming
  • STEM programming through fandoms (graphic design and art; video editing and design; 3D printing)
  • Large-scale geek events
  • Promoting inclusivity through geek programming

Use the tips and how-to knowledge in this practical guide to get more teens into your library!

Product Details

ISBN-13: 9781538107539
Publisher: Rowman & Littlefield Publishers, Inc.
Publication date: 06/15/2018
Series: Practical Guides for Librarians , #46
Sold by: Barnes & Noble
Format: eBook
Pages: 168
File size: 11 MB
Note: This product may take a few minutes to download.

About the Author

Carrie Rogers-Whitehead is a library consultant and trainer, instructor and free-lance journalist. She spent almost a decade as a librarian, working across sectors to increase literacy engagement in youth and running geek outreach and programming. She has trained extensively on graphic novels and geek culture to schools, librarians and is a frequent panelist at Salt Lake Comic Con. Carrie continues her work in geek culture as the co-owner of Wizarding Dayz, a large-scale fantasy experience each year in Utah.

Table of Contents

Chapter 1: Major Fandoms
Chapter 2: Ideas for Fandom and Geek Programming
Chapter 3: General Fandom Club Program Ideas
Chapter 4: Types of Fandom Clubs and Specific Programming Ideas
Chapter 5: Gaming Clubs and Lock-ins
Chapter 6: Anime Clubs
Chapter 7: Fanfiction Programming
Chapter 8: Cosplay Programming
Chapter 9: STEM Programming through Fandoms
Chapter 10: Large-scale Geek Events
Chapter 11: Collection Development and Geek Programming
Chapter 12: Promoting inclusivity through Geek Programming
Appendix A: Icebreaker BINGO Game
Appendix B: Lock-in Permission Slip
Appendix C: Infrared Wand Craft
Appendix D: Sample Partnership Agreement
Appendix E: Sample Large-scale Event Budget
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