The war is over, but nothing is settled.
On the Neldathi side of the Water Road the clans are slowly pulling apart following a sudden murder. Hirrek is tasked with getting to the bottom of a mystery: was this killing the random act of a violent, unstable man? Or was it something more sinister, a hint of what the Neldathi thought they’d defeated during the war? The unity won in blood may be slipping away.
In the rebuilding city of Innisport, life is returning to something like normal. That’s largely due to Mida, given the task of rebuilding the city by Antrey Ranbren herself. After Mida hands power over to the Guild of Politicians, she finds herself on trial for her life, charged with treason and being a collaborator. Along the way she meets someone, a curious remnant of the war, who makes her rethink the way she sees those that destroyed her city.
In the meantime, Antrey returns from exile, escaping to the wilderness of Telebria. She gains new allies, including Rurek, and a new foe, the Sentinel Faerl. He’s best known among the other Sentinels as the man who let Antrey slip away once before, getting all his men killed in the process. Now he has a chance for redemption and revenge. But Antrey is willing to do anything to ensure that her legacy does not slip away.
The chase is on, as the saga of The Water Road barrels toward its explosive conclusion.