The Black Art of Multiplatform Game Programming
Until recently, most independent or hobbyist game programming took place on the Microsoft Windows platform. Mac OS and Linux weren’t nearly as popular, and programming on home game consoles was out of the question. Today’s game-programming world is more diverse. THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING is for developers working across a variety of platforms—Windows, Linux, MacOS, Android, etc. Using SDL (Simple DirectMedia Layer), a cross-platform software library, this book features demos and video tutorials for each chapter, and, in addition to multiplatform game programming, covers game engine development, software design, and programming a complete game. Get started in cross-platform development today with THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING.
1117992104
The Black Art of Multiplatform Game Programming
Until recently, most independent or hobbyist game programming took place on the Microsoft Windows platform. Mac OS and Linux weren’t nearly as popular, and programming on home game consoles was out of the question. Today’s game-programming world is more diverse. THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING is for developers working across a variety of platforms—Windows, Linux, MacOS, Android, etc. Using SDL (Simple DirectMedia Layer), a cross-platform software library, this book features demos and video tutorials for each chapter, and, in addition to multiplatform game programming, covers game engine development, software design, and programming a complete game. Get started in cross-platform development today with THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING.
31.49 In Stock
The Black Art of Multiplatform Game Programming

The Black Art of Multiplatform Game Programming

by Jazon Yamamoto
The Black Art of Multiplatform Game Programming

The Black Art of Multiplatform Game Programming

by Jazon Yamamoto

eBook

$31.49 

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Overview

Until recently, most independent or hobbyist game programming took place on the Microsoft Windows platform. Mac OS and Linux weren’t nearly as popular, and programming on home game consoles was out of the question. Today’s game-programming world is more diverse. THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING is for developers working across a variety of platforms—Windows, Linux, MacOS, Android, etc. Using SDL (Simple DirectMedia Layer), a cross-platform software library, this book features demos and video tutorials for each chapter, and, in addition to multiplatform game programming, covers game engine development, software design, and programming a complete game. Get started in cross-platform development today with THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING.

Product Details

ISBN-13: 9781305110397
Publisher: Cengage Learning PTR
Publication date: 04/16/2014
Sold by: CENGAGE LEARNING
Format: eBook
File size: 12 MB
Note: This product may take a few minutes to download.

About the Author

Jazon Yamamoto has been programming games since the age of thirteen. His passion for game development has led him to pursue a degree in computer engineering with emphasis on high-performance embedded systems. He currently works as a web programmer and Indie game developer. Aside from programming, he is also an avid gamer and a talented musician.

Table of Contents

1. Setting Up Your Workstation. 2. Entering the Digital Domain. 3. Tapping into the World of Graphics. 4. Interacting with the Metrics. 5. Blasting Music and Sound Effects. 6. Your First Playable Video Game. 7. Rethinking the Paddle Game. 8. Designing a Game Engine. 9. Crafting Levels with Tile Maps. 10. Forging Worlds with Scene Management. 11. Inside the Mass Production Zone with Factories and Scripts. 12. The Final Frontier. 13. SDL 2.0 and the Future.
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