The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to builda solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications.
- Concepts are introduced and motivated with easy-to-grasp, appealing examples
- Code is explained in detail after general explanations
- Reader is guided into how to make the examples 'their own'
The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to builda solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications.
- Concepts are introduced and motivated with easy-to-grasp, appealing examples
- Code is explained in detail after general explanations
- Reader is guided into how to make the examples 'their own'

The Essential Guide to HTML5: Using Games to learn HTML5 and JavaScript
376
The Essential Guide to HTML5: Using Games to learn HTML5 and JavaScript
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Product Details
ISBN-13: | 9781430233848 |
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Publisher: | Apress |
Publication date: | 01/27/2011 |
Sold by: | Barnes & Noble |
Format: | eBook |
Pages: | 376 |
File size: | 3 MB |