The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.
1118893958
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.
109.99 In Stock
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

by N. Niman
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

by N. Niman

Hardcover(2014)

$109.99 
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Overview

Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.

Product Details

ISBN-13: 9781137338730
Publisher: Palgrave Macmillan US
Publication date: 07/17/2014
Edition description: 2014
Pages: 231
Product dimensions: 8.60(w) x 5.60(h) x 0.70(d)

About the Author

Neil B. Niman is currently the Chair of the Department of Economics in the Peter T. Paul School of Business and Economics at the University of New Hampshire, USA. He earned his Ph.D. in Economics from the University of Texas at Austin, USA. More information about Niman is available at HigherEdGames.com.

Table of Contents

PART I: THE BUSINESS OF HIGHER EDUCATION 1. The Coming 'Perfect Storm' in Higher Education 2. Insights from the Game Industry 3. Gamification as a Business Strategy PART II: GAMING FUNDAMENTALS 4. The Allure of Games 5. Design Elements 6. Structural Design PART III: TRANSFORMATION THROUGH GAMIFICATION 7. The Classroom as a Game Space 8. Creating a Game-Based Student Experience 9. The Future of Higher Education
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