The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.
1118893958
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.
109.0 In Stock
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

by N. Niman
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

by N. Niman

eBook2014 (2014)

$109.00 

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.

Product Details

ISBN-13: 9781137331465
Publisher: Palgrave Macmillan
Publication date: 07/17/2014
Sold by: Barnes & Noble
Format: eBook
Pages: 231
File size: 839 KB

About the Author

Neil B. Niman is currently the Chair of the Department of Economics in the Peter T. Paul School of Business and Economics at the University of New Hampshire, USA. He earned his Ph.D. in Economics from the University of Texas at Austin, USA. More information about Niman is available at HigherEdGames.com.

Table of Contents

PART I: THE BUSINESS OF HIGHER EDUCATION 1. The Coming 'Perfect Storm' in Higher Education 2. Insights from the Game Industry 3. Gamification as a Business Strategy PART II: GAMING FUNDAMENTALS 4. The Allure of Games 5. Design Elements 6. Structural Design PART III: TRANSFORMATION THROUGH GAMIFICATION 7. The Classroom as a Game Space 8. Creating a Game-Based Student Experience 9. The Future of Higher Education
From the B&N Reads Blog

Customer Reviews