The Passive Programming Playbook: 101 Ways to Get Library Customers off the Sidelines
This book offers 101 passive programming ideas that are extendable, adaptable, customizable, and above all, stealable-so your passive programming never runs dry.

Passive programming is a cheap, quick, fun way to make all library customers feel like part of the community. It can support reading initiatives, foster family engagement, encourage visit frequency, and coax interaction out of library lurkers-while barely making a dent in your programming budget. Passive programming can be targeted at children, teens, adults, or seniors; used to augment existing programs; and executed in places where staff-led programming can't reach. It can be light-footed, spontaneous, and easily deployed to reflect and respond to current news, media, library events, and even the weather. But even passive programming pros run out of ideas sometimes, and when that happens, they want a fresh, funny source of inspiration.
1132054145
The Passive Programming Playbook: 101 Ways to Get Library Customers off the Sidelines
This book offers 101 passive programming ideas that are extendable, adaptable, customizable, and above all, stealable-so your passive programming never runs dry.

Passive programming is a cheap, quick, fun way to make all library customers feel like part of the community. It can support reading initiatives, foster family engagement, encourage visit frequency, and coax interaction out of library lurkers-while barely making a dent in your programming budget. Passive programming can be targeted at children, teens, adults, or seniors; used to augment existing programs; and executed in places where staff-led programming can't reach. It can be light-footed, spontaneous, and easily deployed to reflect and respond to current news, media, library events, and even the weather. But even passive programming pros run out of ideas sometimes, and when that happens, they want a fresh, funny source of inspiration.
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The Passive Programming Playbook: 101 Ways to Get Library Customers off the Sidelines

The Passive Programming Playbook: 101 Ways to Get Library Customers off the Sidelines

The Passive Programming Playbook: 101 Ways to Get Library Customers off the Sidelines

The Passive Programming Playbook: 101 Ways to Get Library Customers off the Sidelines

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$54.00 

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Overview

This book offers 101 passive programming ideas that are extendable, adaptable, customizable, and above all, stealable-so your passive programming never runs dry.

Passive programming is a cheap, quick, fun way to make all library customers feel like part of the community. It can support reading initiatives, foster family engagement, encourage visit frequency, and coax interaction out of library lurkers-while barely making a dent in your programming budget. Passive programming can be targeted at children, teens, adults, or seniors; used to augment existing programs; and executed in places where staff-led programming can't reach. It can be light-footed, spontaneous, and easily deployed to reflect and respond to current news, media, library events, and even the weather. But even passive programming pros run out of ideas sometimes, and when that happens, they want a fresh, funny source of inspiration.

Product Details

ISBN-13: 9798216126980
Publisher: Bloomsbury Publishing
Publication date: 05/11/2021
Sold by: Barnes & Noble
Format: eBook
Pages: 240
File size: 8 MB
Age Range: 7 - 17 Years

About the Author

Paula Willey is book selector and partnership advisor at First Book, a nonprofit online bookstore. She has written about children's literature and family engagement for publications such as School Library Journal, the Baltimore Sun, Booklist, VOYA, and Baltimore's Child.

Andria L. Amaral plans and develops public library programs and collections and services for students in grades 6–12. She serves on the board of the YALLFest young adult literature festival.
Andria L. Amaral plans and develops public library programs and collections and services for students in grades 6–12. She serves on the board of the YALLFest young adult literature festival.

Table of Contents

Acknowledgments
Introduction
PART I: RULES, EQUIPMENT, AND KEEPING SCORE
Chapter 1-Step Up Your Game: Why You Need Passive Programming in Your Library
Chapter 2-The Gear You Need = The Gear You Have
Chapter 3-Bring Your A Game: Best Practices
Chapter 4-Covering All the Bases: Passive Program Templates
Chapter 5-Run Up the Score and Win Fans: Stats and Sharing
PART II: LET THE GAMES BEGIN: 101+ PASSIVE PROGRAMMING IDEAS
Chapter 6-Game Plans: A Week of Wonder
Chapter 7-You Make the Call: Themes and Ideas to Try Any Time of Year
Chapter 8-If You Build It, They Will Come: Special Spaces for Passive Programs
Chapter 9-The Whole Nine Yards: A Year of Inspiration
Chapter 10-Outside the Lines: The World Beyond Your Library
Chapter 11-Passive Programming for Panicky Times
Appendix: Resources
Bibliography
Index

What People are Saying About This

Kelly Jensen

"This vital guide to understanding the purpose, power, and creativity of passive programming in libraries will leave you eager to engage patrons of all ages in valuable ways. An excellent resource packed with ideas for every library budget and space."

Deborah Taylor

"This is such a clever and useful guide for helping busy librarians engage their customers. In addition to great ideas, it provides encouraging guidance for staff to design their own! An invaluable resource."

Rita Meade

"Public library workers know that passive programming is a lifesaver in the face of budget cuts and staffing shortages. With engaging and entertaining language, a clear layout, and first-hand understanding of working with the public (and an obvious love of what they do), Amaral and Willey have created a unique and valuable guide to help you supplement your programming schedule and meet your community's needs without burning yourself out (while being inclusive and imaginative at the same time). I plan on stealing MANY of the ideas contained in this book—this is a resource I will turn to again and again!"

Julie Dietzel-Glair

"This book has something for librarians everywhere. Have a small library? There are ideas for you. Have a large space but no budget? There are ideas for you. This isn’t just programming for kids; Willey and Amaral show readers how to use passive programming to reach elusive teens and busy adults. You’d think a book like this would be dry. But no! Using a fun and conversational tone, first they tell you how to use the tools that you have, then they give you ideas upon ideas upon ideas. My only problem with this book is trying to decide which passive program to use in my library first."

Rose Brock

"Patron outreach and programming are central functions of libraries, but with all the tasks required in successfully running a facility, finding ways to implement library-led activities can be daunting. Passive library programming is the answer to any weary librarian who wishes they could do more—it supplements traditional programming and offers a way to engage library patrons at their own pace and interest level through self-directed activities. The Passive Programming Playbook highlights the most inclusive, accommodating, and adaptable programs for patrons of all ages and is an outstanding resource that provides librarians easy, effective, and assessable ways to serve their community well through meaningful library experiences. Rich with innovative ideas that leverage additional interactions with patrons, this worthy addition should be welcomed into your professional collection to support your patron engagement endeavors."

Megan Emery Schadlich

"Reading this book, I felt like I was in the room with an optimistic friend—one who would enthusiastically brainstorm with me from a place of honesty and flexibility. One who is rooting for everyone, because they believe in them! I so wish I'd had this book when I was starting out."

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