UML: A Beginner's Guide

Essential skills for first-time programmers! This easy-to-use book explains the fundamentals of UML. You'll learn to read, draw, and use this visual modeling language to create clear and effective blueprints for software development projects. The modular approach of this series--including drills, sample projects, and mastery checks--makes it easy to learn to use this powerful programming language at your own pace.

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UML: A Beginner's Guide

Essential skills for first-time programmers! This easy-to-use book explains the fundamentals of UML. You'll learn to read, draw, and use this visual modeling language to create clear and effective blueprints for software development projects. The modular approach of this series--including drills, sample projects, and mastery checks--makes it easy to learn to use this powerful programming language at your own pace.

28.49 In Stock
UML: A Beginner's Guide

UML: A Beginner's Guide

by Jason T. Roff
UML: A Beginner's Guide

UML: A Beginner's Guide

by Jason T. Roff

eBook

$28.49  $37.80 Save 25% Current price is $28.49, Original price is $37.8. You Save 25%.

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Overview

Essential skills for first-time programmers! This easy-to-use book explains the fundamentals of UML. You'll learn to read, draw, and use this visual modeling language to create clear and effective blueprints for software development projects. The modular approach of this series--including drills, sample projects, and mastery checks--makes it easy to learn to use this powerful programming language at your own pace.


Product Details

ISBN-13: 9780071782210
Publisher: McGraw Hill LLC
Publication date: 01/09/2003
Series: Beginner's Guide
Sold by: Barnes & Noble
Format: eBook
Pages: 336
File size: 8 MB

About the Author

Jason T. Roff has worn many hats with his extensive experience as a project manager, a software developer and a software architect. Roff’s technical talents include expertise in C++, Java, ADO, Visual Basic, SQL Server, and object-oriented design.

Table of Contents

1: UML Fundamentals 2: Use Case Diagrams 3: Introduction to Object-Oriented Design 4: Workflow Modeling with Activity Diagrams 5: Modeling Behavior with Sequence Diagrams 6: Defining Domain Models Using Class Diagrams 7: Collaboration Diagrams 8: Further Explanation of Class Diagrams 9: Further Explanation of Sequence Diagramming 10: Modeling Behavior with Statechart Diagrams 11: Architecting with Implementation Diagrams 12: Using the Object Constraint Language A: Answers to Mastery Checks
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