User Interface Programming for Games

The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems to the player’s mind.

As games have evolved, so has the need to develop intuitive, responsive and visually stunning ways for the player to interact with the game universe.

User Interface Programming for Games aims to give programmers the core knowledge behind modern user interface development, provide useful techniques and recipes for well known user interface elements and insights into many of the different areas in which user interface programmers ultimately venture in the development cycle of a game.

The best tool programmers can have at their disposal is a solid understanding of the mathematics and graphics programming concepts that are the foundation under any user interface system, this book explains it in a way that is relevant to user interface and game programmers alike.

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User Interface Programming for Games

The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems to the player’s mind.

As games have evolved, so has the need to develop intuitive, responsive and visually stunning ways for the player to interact with the game universe.

User Interface Programming for Games aims to give programmers the core knowledge behind modern user interface development, provide useful techniques and recipes for well known user interface elements and insights into many of the different areas in which user interface programmers ultimately venture in the development cycle of a game.

The best tool programmers can have at their disposal is a solid understanding of the mathematics and graphics programming concepts that are the foundation under any user interface system, this book explains it in a way that is relevant to user interface and game programmers alike.

14.99 In Stock
User Interface Programming for Games

User Interface Programming for Games

by Luis Sempé
User Interface Programming for Games

User Interface Programming for Games

by Luis Sempé

eBook

$14.99 

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Overview

The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems to the player’s mind.

As games have evolved, so has the need to develop intuitive, responsive and visually stunning ways for the player to interact with the game universe.

User Interface Programming for Games aims to give programmers the core knowledge behind modern user interface development, provide useful techniques and recipes for well known user interface elements and insights into many of the different areas in which user interface programmers ultimately venture in the development cycle of a game.

The best tool programmers can have at their disposal is a solid understanding of the mathematics and graphics programming concepts that are the foundation under any user interface system, this book explains it in a way that is relevant to user interface and game programmers alike.


Product Details

BN ID: 2940046576542
Publisher: Luis Sempé
Publication date: 02/10/2015
Sold by: Smashwords
Format: eBook
File size: 11 MB
Note: This product may take a few minutes to download.

About the Author

Luis Sempé has had the privilege of developing AAA games professionally as a software engineer for over a decade. His passion for game development has driven him to develop expertise in many disciplines. During his career he has developed systems and features in 3D graphics, created gameplay features and authoring tools, developed artificial intelligence systems to simulate flight combat and character behaviors, developed user interface systems for many games and integrated, supported and extended user interface middleware. He has also developed systems for video streaming, localization, and general game engine and tools. User interface development has been a staple of his career, designing and implementing user interface systems for Medal of Honor: Pacific Assault, Army of Two and in particular, the critically acclaimed Deus Ex Human Revolution. In the June/July 2010 issue of Game Developer Magazine he shared his design for the technology that drives the conversation system and character social interactions in Deus Ex Human Revolution in the article Machina Ex - Creating a State-driven gameplay system for Deus Ex: Human Revolution. When he is not developing games professionally he is researching and prototyping game features in C++, XNA, Unity and any new technologies that seem interesting. He has a deep appreciation for independent and hobbyist games and sometimes participates in the indie games community discussions.

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