Video Game Optimization

"Video Game Optimization" describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by first describing how to determine where a game is limited and then providing detailed solutions and examples to solving this limitation. All the examples covered in the book can be applied to a variety of game types and coverage of how to optimize system memory, CPU processing, graphics, and shaders is included.

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Video Game Optimization

"Video Game Optimization" describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by first describing how to determine where a game is limited and then providing detailed solutions and examples to solving this limitation. All the examples covered in the book can be applied to a variety of game types and coverage of how to optimize system memory, CPU processing, graphics, and shaders is included.

27.99 In Stock
Video Game Optimization

Video Game Optimization

by Eric Preisz
Video Game Optimization
Video Game Optimization

Video Game Optimization

by Eric Preisz

eBook

$27.99 

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Overview

"Video Game Optimization" describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by first describing how to determine where a game is limited and then providing detailed solutions and examples to solving this limitation. All the examples covered in the book can be applied to a variety of game types and coverage of how to optimize system memory, CPU processing, graphics, and shaders is included.


Product Details

ISBN-13: 9781598637335
Publisher: Course Technology PTR
Publication date: 01/03/2010
Sold by: CENGAGE LEARNING
Format: eBook
File size: 3 MB

About the Author

Eric Preisz is the course director for optimization at Full Sail Real World Education?s game design bachelor?s program. His practical experience began while optimizing video games and simulation software. Eric is the founder of C2C Simulation, a company that provides visual application development for the modeling, simulation, and training community as well as the location based entertainment industry. His experience involves work with NASA, Army, Department of Homeland Security and other government agencies.

Ben Garney works at PushButton Labs, where he is the lead developer on the PushButton Engine, an open source Flash game framework. Before he got into Flash game development, Ben spent five years at GarageGames, working on Torque engine technology. During that time, he helped ship several games, most notably Marble Blast Ultra on the XBox 360.

Table of Contents

Introduction to Graphics Optimization. Chapter 1: PC Graphics System Overview. Chapter 2: The Optimization Process. Chapter 3: Intro to Optimization Tools. Chapter 4: More on Hardware. Chapter 5: Optimizing System Memory. Chapter 6: Optimizing CPU Processing. Chapter 7: Optimizing CPUs using Multi-threading. Chapter 8: Optimizing Graphics CPU Problems. Chapter 9: Optimizing Graphics GPU Problems. Chapter 10: Optimizing Shaders. Chapter 11: Conclusions.

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