Vulkan 3D Graphics Rendering Cookbook: Implement expert-level techniques for high-performance graphics with Vulkan
Master Vulkan 1.3 with practical recipes on building, rendering, optimizing, and integrating physics for stunning 3D graphics with expert guidance from AR and rendering veterans Sergey Kosarevsky and Alexey Medvedev Purchase the eBook for full-color content

Key Features

  • Master graphics APIs for demanding applications by diving deep into Vulkan
  • Integrate modern rendering techniques into a 3D real-time rendering engine
  • Leverage Vulkan 1.3 to render 3D content and explore modern real-time rendering methods
  • Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using Vulkan for optimal GPU performance. Focusing on Vulkan 1.3, this edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering engine using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You’ll get to grips with core techniques, such as physically based rendering, image-based rendering, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You’ll also learn how to use advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and versatile. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan's capabilities. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.

What you will learn

  • Profile and debug Vulkan applications efficiently
  • Implement a glTF 2.0 PBR rendering pipeline from scratch
  • Utilize advanced PBR extensions for superior visual quality
  • Find out how to combine different rendering techniques and optimizations
  • Handle and render large geometry datasets in real-time applications
  • Discover how to manage a substantial amount of content in real-time 3D rendering engines

Who this book is for

This book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you’re an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you’ve dabbled in creating custom 3D applications without relying on premade rendering engines, you’ll find this guide particularly useful.

1146311736
Vulkan 3D Graphics Rendering Cookbook: Implement expert-level techniques for high-performance graphics with Vulkan
Master Vulkan 1.3 with practical recipes on building, rendering, optimizing, and integrating physics for stunning 3D graphics with expert guidance from AR and rendering veterans Sergey Kosarevsky and Alexey Medvedev Purchase the eBook for full-color content

Key Features

  • Master graphics APIs for demanding applications by diving deep into Vulkan
  • Integrate modern rendering techniques into a 3D real-time rendering engine
  • Leverage Vulkan 1.3 to render 3D content and explore modern real-time rendering methods
  • Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using Vulkan for optimal GPU performance. Focusing on Vulkan 1.3, this edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering engine using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You’ll get to grips with core techniques, such as physically based rendering, image-based rendering, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You’ll also learn how to use advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and versatile. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan's capabilities. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.

What you will learn

  • Profile and debug Vulkan applications efficiently
  • Implement a glTF 2.0 PBR rendering pipeline from scratch
  • Utilize advanced PBR extensions for superior visual quality
  • Find out how to combine different rendering techniques and optimizations
  • Handle and render large geometry datasets in real-time applications
  • Discover how to manage a substantial amount of content in real-time 3D rendering engines

Who this book is for

This book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you’re an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you’ve dabbled in creating custom 3D applications without relying on premade rendering engines, you’ll find this guide particularly useful.

39.99 In Stock
Vulkan 3D Graphics Rendering Cookbook: Implement expert-level techniques for high-performance graphics with Vulkan

Vulkan 3D Graphics Rendering Cookbook: Implement expert-level techniques for high-performance graphics with Vulkan

Vulkan 3D Graphics Rendering Cookbook: Implement expert-level techniques for high-performance graphics with Vulkan

Vulkan 3D Graphics Rendering Cookbook: Implement expert-level techniques for high-performance graphics with Vulkan

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$39.99 

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Overview

Master Vulkan 1.3 with practical recipes on building, rendering, optimizing, and integrating physics for stunning 3D graphics with expert guidance from AR and rendering veterans Sergey Kosarevsky and Alexey Medvedev Purchase the eBook for full-color content

Key Features

  • Master graphics APIs for demanding applications by diving deep into Vulkan
  • Integrate modern rendering techniques into a 3D real-time rendering engine
  • Leverage Vulkan 1.3 to render 3D content and explore modern real-time rendering methods
  • Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using Vulkan for optimal GPU performance. Focusing on Vulkan 1.3, this edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering engine using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You’ll get to grips with core techniques, such as physically based rendering, image-based rendering, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You’ll also learn how to use advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and versatile. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan's capabilities. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.

What you will learn

  • Profile and debug Vulkan applications efficiently
  • Implement a glTF 2.0 PBR rendering pipeline from scratch
  • Utilize advanced PBR extensions for superior visual quality
  • Find out how to combine different rendering techniques and optimizations
  • Handle and render large geometry datasets in real-time applications
  • Discover how to manage a substantial amount of content in real-time 3D rendering engines

Who this book is for

This book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you’re an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you’ve dabbled in creating custom 3D applications without relying on premade rendering engines, you’ll find this guide particularly useful.


Product Details

ISBN-13: 9781803236612
Publisher: Packt Publishing
Publication date: 02/14/2025
Sold by: Barnes & Noble
Format: eBook
Pages: 714
File size: 34 MB
Note: This product may take a few minutes to download.

About the Author

Sergey Kosarevsky is a former rendering lead at Ubisoft RedLynx. He currently leads Vulkan development at Meta. He worked in the mobile industry at SPB Software, Yandex, Layar and Blippar, TWNKLS, and DAQRI, where he designed and implemented real-time rendering technology. He has more than 20 years of software development experience and more than 12 years of mobile and embedded 3D graphics experience. In his Ph.D. thesis, Sergey employed computer vision to solve mechanical engineering problems. He is also a co-author of several books on 3D graphics and mobile software development in C++, including “3D Graphics Rendering Cookbook”.
Alexey Medvedev is the AR Tech Lead at Meta, with over 20 years of experience in software development, primarily in game development. He has worked as an engine, graphics, and rendering engineer at renowned companies like Crytek, Blizzard, and Hangar 13, contributing to the release of several AAA games. At the time of writing this book, Alexey also serves as the Khronos Chair of the 3D Formats Working Group, which develops the glTF standards..
Viktor Latypov is a software engineer specializing in embedded C/C++, 3D graphics, and computer vision. With more than 15 years of software development experience and a Ph.D. in applied mathematics, he has implemented a number of real-time renderers for medical and automotive applications over the last 10 years. Together with Sergey, he has co-authored two books on mobile software development in C++.

Table of Contents

Table of Contents
  1. Establishing a Build Environment
  2. Getting Started with Vulkan
  3. Working with Vulkan Objects
  4. Adding User Interaction and Productivity Tools
  5. Working with Geometry Data
  6. Physically Based Rendering Using the glTF 2.0 Shading Model
  7. Advanced PBR Extensions
  8. Graphics Rendering Pipeline
  9. glTF Animations
  10. Image-Based Techniques
  11. Advanced Rendering Techniques and Optimizations
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