Key Features
- Master graphics APIs for demanding applications by diving deep into Vulkan
- Integrate modern rendering techniques into a 3D real-time rendering engine
- Leverage Vulkan 1.3 to render 3D content and explore modern real-time rendering methods
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description
Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using Vulkan for optimal GPU performance. Focusing on Vulkan 1.3, this edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering engine using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You’ll get to grips with core techniques, such as physically based rendering, image-based rendering, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You’ll also learn how to use advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and versatile. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan's capabilities. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.What you will learn
- Profile and debug Vulkan applications efficiently
- Implement a glTF 2.0 PBR rendering pipeline from scratch
- Utilize advanced PBR extensions for superior visual quality
- Find out how to combine different rendering techniques and optimizations
- Handle and render large geometry datasets in real-time applications
- Discover how to manage a substantial amount of content in real-time 3D rendering engines
Who this book is for
This book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you’re an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you’ve dabbled in creating custom 3D applications without relying on premade rendering engines, you’ll find this guide particularly useful.
Key Features
- Master graphics APIs for demanding applications by diving deep into Vulkan
- Integrate modern rendering techniques into a 3D real-time rendering engine
- Leverage Vulkan 1.3 to render 3D content and explore modern real-time rendering methods
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description
Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using Vulkan for optimal GPU performance. Focusing on Vulkan 1.3, this edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering engine using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You’ll get to grips with core techniques, such as physically based rendering, image-based rendering, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You’ll also learn how to use advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and versatile. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan's capabilities. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.What you will learn
- Profile and debug Vulkan applications efficiently
- Implement a glTF 2.0 PBR rendering pipeline from scratch
- Utilize advanced PBR extensions for superior visual quality
- Find out how to combine different rendering techniques and optimizations
- Handle and render large geometry datasets in real-time applications
- Discover how to manage a substantial amount of content in real-time 3D rendering engines
Who this book is for
This book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you’re an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you’ve dabbled in creating custom 3D applications without relying on premade rendering engines, you’ll find this guide particularly useful.

Vulkan 3D Graphics Rendering Cookbook: Implement expert-level techniques for high-performance graphics with Vulkan
714
Vulkan 3D Graphics Rendering Cookbook: Implement expert-level techniques for high-performance graphics with Vulkan
714Product Details
ISBN-13: | 9781803236612 |
---|---|
Publisher: | Packt Publishing |
Publication date: | 02/14/2025 |
Sold by: | Barnes & Noble |
Format: | eBook |
Pages: | 714 |
File size: | 34 MB |
Note: | This product may take a few minutes to download. |