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Title: 3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling, Author: Andrew Gahan
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Title: Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer, Author: Henry Kelly
Title: Software Engineering: The Current Practice, Author: Vaclav Rajlich
Title: Game Development 2042: The Future of Game Design, Development, and Publishing, Author: Tim Fields
Title: Digital Transformation in a Post-Covid World: Sustainable Innovation, Disruption, and Change, Author: Adrian T. H. Kuah
Title: Basics of Game Design, Author: Michael Moore
Title: Autodesk Combustion 4 Fundamentals Courseware, Author: Autodesk
Title: The Fundamentals of C/C++ Game Programming: Using Target-based Development, Author: Brian Beuken Pre-Order Now
Title: Games User Research: A Case Study Approach, Author: Miguel Angel Garcia-Ruiz
Title: Introduction to Elementary Computational Modeling: Essential Concepts, Principles, and Problem Solving, Author: Jose Garrido
Title: AI for Games and Animation: A Cognitive Modeling Approach, Author: John David Funge
Title: Social Computing and Virtual Communities, Author: Panayiotis Zaphiris
Title: Patterns of Data Modeling, Author: Michael Blaha
Title: Game Design Deep Dive: Free-to-Play, Author: Joshua Bycer

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