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Roblox Realm 4: Mastering Roblox Studio: Code, Create, and Conquer with Confidence in Roblox Studio
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Title: Cinematic Worldbuilding: A TTRPG Approach to Storytelling, Author: Nicholas LaRue
Title: Taking Video Out of the Game: A Game Developer's Guide to Total Blind Accessibility, Author: Brandon Cole
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Call of Duty Mobile: Trigger Happy and the Rise of Pocket Warfare: How a Legendary Franchise Took Over Smartphones, One Touchscreen Kill at a Time
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Title: Press Start: The Complete History of Video Gaming From Mario to Minecraft, Author: Erwan Cario
Title: Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast, Author: Rodney Quaye
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Fortnite Unleashed: Book 2: Storm Savvy - Surviving the Chaos: Master the Storm, Outsmart the Chaos, and Win Every Battle Royale
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Free Fire Frenzy: Tactical Triumphs on the Mobile Battlefield: Mastering Survival, Strategy, and Esports Glory in Mobile Battle Royale
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Animal Crossing
by Kelsey Lewin
Narrated by  Amanda Dolan
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Title: The Complete Guide to Videogame Performance Directing: Place, Time, Action, Author: Tom Keegan
Title: The Fundamentals of C/C++ Game Programming: Using Target-based Development, Author: Brian Beuken
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Fortnite Mastery BOOK 3: Build or Be Beaten - Construction Mastery: Build Like a Pro, Outwit Every Opponent, and Craft Your Way to Victory Royale
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Title: Make games with Python: Create your own entertainment with Raspberry Pi, Author: Sean M. Tracey
Title: Cinematic Worldbuilding: A TTRPG Approach to Storytelling, Author: Nicholas LaRue
Title: Chinese Animated Film and Ideology: Tradition, Innovation, and Interculturality, Author: Olga Bobrowska
Title: Game Development Concepts in C++: Elevate Your Skills with Unreal Engine, Author: Sheikh Sohel Moon
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Roblox Realm 5: Building an Engaging Community: Create, Engage, and Monetize a Winning Roblox Game Community
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Title: The Pocket Mentor for Game Production, Author: Doug Pennant
Title: A Gamer's Introduction to Programming with MonoGame: Welcome Brave Adventurer!, Author: Aaron Langille
Title: Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process, Author: Rodney Quaye

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