Title: Games as a Service: How Free to Play Design Can Make Better Games, Author: Oscar Clark
Title: Games as Texts: A Practical Application of Textual Analysis to Games, Author: Alayna Cole
Title: Games User Research, Author: Anders Drachen
Title: Games User Research: A Case Study Approach / Edition 1, Author: Miguel Angel Garcia-Ruiz
Title: Gamification for Tourism, Author: Feifei Xu
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation / Edition 1, Author: John A. Vince
Title: Handbook of AI-based Metaheuristics, Author: Anand J. Kulkarni
Title: Handbook on Interactive Storytelling, Author: Jouni Smed
Title: Inside the Video Game Industry: Game Developers Talk About the Business of Play / Edition 1, Author: Judd Ruggill
Title: Intelligent Support for Computer Science Education: Pedagogy Enhanced by Artificial Intelligence, Author: Barbara Di Eugenio
Title: Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories, Author: Josiah Lebowitz
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: iOS Game Programming with Xcode and Cocos2d, Author: Justin Dike
Title: Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects, Author: Anastasia Salter
Title: Machine Learning in Medicine, Author: Ayman El-Baz
Title: Mathematics Education for a New Era: Video Games as a Medium for Learning, Author: Keith Devlin
Title: Metaheuristic Algorithms in Industry 4.0, Author: Pritesh Shah
Title: Modeling and Simulation in Python, Author: Jason M. Kinser
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: On the Way to Fun: An Emotion-Based Approach to Successful Game Design, Author: Roberto Dillon

Pagination Links