Title: The Black Art of Multiplatform Game Programming, Author: Jazon Yamamoto
Title: Handbook of Video Databases: Design and Applications / Edition 1, Author: Borko Furht
Title: Geometry for Computer Graphics: Formulae, Examples and Proofs / Edition 1, Author: John Vince
Title: Zune Game Development using XNA 3.0, Author: Dan Waters
Title: Efficient Algorithms for Global Optimization Methods in Computer Vision: International Dagstuhl Seminar, Dagstuhl Castle, Germany, November 20-25, 2011, Revised Selected Papers, Author: Andrés Bruhn
Title: Computational Modeling of Objects Presented in Images. Fundamentals, Methods, and Applications: 5th International Symposium, CompIMAGE 2016, Niagara Falls, NY, USA, September 21-23, 2016, Revised Selected Papers, Author: Reneta P. Barneva
Title: Production Pipeline Fundamentals for Film and Games, Author: Renee Dunlop
Title: 100 Principles of Game Design, Author: DESPAIN
Explore Series
Title: Erfolgreiche Spieleentwicklung: Minecraft-Welten erschaffen Teil 2, Author: Alexander Rudolph
Title: Medical Computer Vision: Algorithms for Big Data: International Workshop, MCV 2014, Held in Conjunction with MICCAI 2014, Cambridge, MA, USA, September 18, 2014, Revised Selected Papers, Author: Bjoern Menze
Title: Geometric Data Structures for Computer Graphics, Author: Elmar Langetepe
Title: Molecular Imaging, Reconstruction and Analysis of Moving Body Organs, and Stroke Imaging and Treatment: Fifth International Workshop, CMMI 2017, Second International Workshop, RAMBO 2017, and First International Workshop, SWITCH 2017, Held in Conjunction, Author: M. Jorge Cardoso
Title: Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling, Author: Toiya Kristen Finley
Title: Medical Image Computing and Computer Assisted Intervention - MICCAI 2021: 24th International Conference, Strasbourg, France, September 27 - October 1, 2021, Proceedings, Part VIII, Author: Marleen de Bruijne
Title: Computer Vision - ECCV 2016: 14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings, Part I, Author: Bastian Leibe
Title: Intelligence Science and Big Data Engineering: 8th International Conference, IScIDE 2018, Lanzhou, China, August 18-19, 2018, Revised Selected Papers, Author: Yuxin Peng
Title: Adobe Photoshop CC Classroom in a Book / Edition 1, Author: Andrew Faulkner
Title: Hands-On Artificial Intelligence with Unreal Engine: Everything you want to know about Game AI using Blueprints or C++, Author: Francesco Sapio
Title: MultiMedia Modeling: 28th International Conference, MMM 2022, Phu Quoc, Vietnam, June 6-10, 2022, Proceedings, Part I, Author: Björn Þór Jónsson
Title: Digital Color Imaging / Edition 1, Author: Christine Fernandez-Maloigne

Pagination Links