Title: Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I, Author: Carolyn Handler Miller
Title: Taking Video Out of the Game: A Game Developer's Guide to Total Blind Accessibility, Author: Brandon Cole
Title: Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources, Author: David Seelow
Title: Shader Writing in Open Shading Language: With RenderMan® Examples, Author: Mitch J. Prater
Title: Game Physics Pearls, Author: Gino van den Bergen
Title: Introduction to Privacy-Preserving Data Publishing: Concepts and Techniques, Author: Benjamin C.M. Fung
Title: Managing Trust in Cyberspace, Author: Sabu M. Thampi
Title: New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video., Author: Stephan Schütze
Title: Situational Game Design, Author: Brian Upton
Title: Linked Data Management, Author: Andreas Harth
Title: What UX is Really About: Introducing a Mindset for Great Experiences, Author: Celia Hodent
Title: Game Design Deep Dive: Horror, Author: Joshua Bycer
Title: Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else, Author: Daniel Cermak-Sassenrath
Title: Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process, Author: Rodney Quaye
Title: Game AI Uncovered: Volume One, Author: Paul Roberts
Title: Game AI Uncovered: Volume Three, Author: Paul Roberts
Title: Designing Games Meant for Sharing, Author: Ioana-Iulia Cazacu
Title: The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry, Author: Alex Josef
Title: Hybrid Intelligent Systems for Information Retrieval, Author: Anuradha D Thakare
Title: Building a Game Pitch: How to Bottle Lightning, Author: Arran Topalian

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