101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning

101 ways to energize any ho-hum day

Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum.

Get the fun and the learning started with games such as:

Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins!

Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills.

Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs.

Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score.

. . . and many more!

BONUS: Games are ranked for noise levels!

1100552593
101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning

101 ways to energize any ho-hum day

Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum.

Get the fun and the learning started with games such as:

Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins!

Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills.

Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs.

Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score.

. . . and many more!

BONUS: Games are ranked for noise levels!

19.8 In Stock
101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning

101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning

by Alexis Ludewig, Amy Swan
101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning

101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning

by Alexis Ludewig, Amy Swan

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Overview

101 ways to energize any ho-hum day

Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum.

Get the fun and the learning started with games such as:

Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins!

Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills.

Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs.

Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score.

. . . and many more!

BONUS: Games are ranked for noise levels!


Product Details

ISBN-13: 9780071594028
Publisher: McGraw Hill LLC
Publication date: 07/13/2007
Series: 101... Language Series
Sold by: Barnes & Noble
Format: eBook
Pages: 304
File size: 2 MB

About the Author

Alexis Ludewig, Wisconsin's 2002 Teacher of the Year, has been an elementary school teacher for more than thirty years. She advises several education councils and has reviewed and edited many educational books.

Amy Swan, Ph.D., has nearly twenty years of experience as a teacher, school psychologist, supervisor, and counselor for public and private schools in the United States and the Caribbean. She has taught students at every grade level, from preschool to college.

Table of Contents

Introduction: The Power of Games Icon Key Let the Games Begin! (101 games in alpha order) Appendix: Who’s First Appendix: Tips for Making Games Index/Cross Reference Skill Index About the Authors

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