Title: Adobe Animate CC Classroom in a Book, Author: Russell Chun
Title: Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation, Author: Thomas Strothotte
Title: Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques, Author: Jason Patnode
Title: Practical Parallel Rendering, Author: Alan Chalmers
Title: LIGHTWAVE V9 LIGHTING (W/CD): ., Author: Nicholas Boughen
Title: Multiprocessor Methods for Computer Graphics Rendering, Author: Scott Whitman
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic, Author: David Eberly
Title: Learning Autodesk 3ds Max 2008 Foundation, Author: Autodesk
Title: Three Dimensional Applications In GIS, Author: Jonathan Raper
Title: Physically Based Rendering: From Theory to Implementation, Author: Matt Pharr
Title: Three-Dimensional Imaging, Visualization, and Display, Author: Bahram Javidi
Title: Real World modo: The Authorized Guide: In the Trenches with modo, Author: Wes McDermott
Title: Real-Time Shading, Author: Marc Olano
Title: Mastering AutoCAD Civil 3D 2013, Author: Louisa Holland
Title: Fluid Simulation for Computer Graphics, Author: Robert Bridson
Title: ESSENTIAL ZBRUSH: ., Author: Wayne Robson
Title: Essential CG Lighting Techniques with 3ds Max, Author: Darren Brooker
Title: How to Cheat in Maya 2012: Tools and Techniques for Character Animation, Author: Eric Luhta
Title: Design Energy Simulation for Architects: Guide to 3D Graphics, Author: Kjell Anderson
Title: Large-scale 3D Data Integration: Challenges and Opportunities, Author: Sisi Zlatanova

Pagination Links