Title: How to Cheat in Maya 2012: Tools and Techniques for Character Animation, Author: Eric Luhta
Title: Real-Time Shader Programming, Author: Ron Fosner
Explore Series
Title: Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation, Author: Thomas Strothotte
Title: Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development, Author: Francisco R. Ortega
Title: Real World modo: The Authorized Guide: In the Trenches with modo, Author: Wes McDermott
Title: Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA, Author: Stephan Diehl
Title: Real-Time Shading, Author: Marc Olano
Title: 3ds Max Design Architectural Visualization: For Intermediate Users, Author: Brian L. Smith
Title: Mastering AutoCAD Civil 3D 2013, Author: Louisa Holland
Title: Beginning Blender: Open Source 3D Modeling, Animation, and Game Design, Author: Lance Flavell
Title: Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation, Author: Lee Montgomery
Title: Essential CG Lighting Techniques with 3ds Max, Author: Darren Brooker
Title: Learning Autodesk 3ds Max 2008 Foundation, Author: Autodesk
Title: Advanced Techniques for Assessment Surface Topography: Development of a Basis for 3D Surface Texture Standards Surfstand, Author: Liam Blunt
Title: Physically Based Rendering: From Theory to Implementation, Author: Matt Pharr
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic, Author: David Eberly
Title: Real-time 3D Character Animation with Visual C++, Author: Nik Lever
Title: 3D Cadastre in an International Context: Legal, Organizational, and Technological Aspects, Author: Jantien E. Stoter
Title: Design Energy Simulation for Architects: Guide to 3D Graphics, Author: Kjell Anderson
Title: LIGHTWAVE V9 LIGHTING (W/CD): ., Author: Nicholas Boughen

Pagination Links