Title: Real-time 3D Character Animation with Visual C++, Author: Nik Lever
Title: Fundamental Level Design and Analysis: A to B, Author: Michael Beardwood
Title: Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers, Author: Aaron Marks
Title: Mastering Technical Art in Unreal Engine: World Building, Author: Greg Penninck
Title: Multimedia Technology IV: Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015, Author: Aly A. Farag
Title: Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users, Author: Alan Thorn
Title: Managing Your Biological Data with Python, Author: Allegra Via
Title: The Fundamentals of C/C++ Game Programming: Using Target-based Development, Author: Brian Beuken
Title: The Rise of the Roguelite: Inside a Gaming Phenomenon, Author: James Cartlidge
Title: Essential XNA Game Studio 2.0 Programming: ., Author: Jim Perry
Title: Game Design Theory: A New Philosophy for Understanding Games, Author: Keith Burgun
Title: Hardware Security: Design, Threats, and Safeguards, Author: Debdeep Mukhopadhyay
Title: Game Narrative Design and UX Fundamentals: Tools for Player-Centric Storytelling, Author: Abigail Rindo
Title: The Game Design Toolbox, Author: Martin Annander
Title: Interactive Storytelling: Techniques for 21st Century Fiction, Author: Andrew Glassner
Title: Game Engine Design and Implementation, Author: Alan Thorn
Title: Distributed Sensor Networks: Sensor Networking and Applications (Volume Two), Author: S. Sitharama Iyengar
Title: A Simple Guide to Technology and Analytics, Author: Brian J. Evans
Title: Modeling and Animation Using Blender: Blender 2.80: The Rise of Eevee, Author: Ezra Thess Mendoza Guevarra
Title: Learning Java Through Games, Author: Lubomir Stanchev

Pagination Links