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Title: Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity, Author: Nova Villanueva
Title: No-Code Video Game Development Using Unity and Playmaker, Author: Michael Kelley
Title: The Global Politics of Artificial Intelligence, Author: Maurizio Tinnirello
Title: Learn to Implement Games with Code, Author: John M. Quick
Title: Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, Author: Penny de Byl
Title: Parallel Computers 2: Architecture, Programming and Algorithms, Author: R.W Hockney
Title: VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4, Author: Abhishek Kumar
Title: Creating Games: Mechanics, Content, and Technology, Author: Morgan McGuire
Title: Punk Playthings: Provocations for 21st Century Game Makers, Author: Sean Taylor
Title: Privacy-Aware Knowledge Discovery: Novel Applications and New Techniques, Author: Francesco Bonchi
Title: Creating High-Quality Vegetation for Games, Author: Chico Spans
Title: Games User Research: A Case Study Approach, Author: Miguel Angel Garcia-Ruiz
Title: Narrative Design for Mobile and Live Games, Author: Valentina Tamer
Title: Smart City Blueprint: Framework, Technology, Platform, Author: Tan Yigitcanlar
Title: The Complete Guide to Videogame Performance Directing: Place, Time, Action, Author: Tom Keegan
Title: Game AI Uncovered: Volume One, Author: Paul Roberts
Title: Automated Physical Database Design and Tuning, Author: Nicolas Bruno
Title: Game Audio Programming 2: Principles and Practices, Author: Guy Somberg
Title: Essential CG Lighting Techniques with 3ds Max, Author: Darren Brooker

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