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Title: The Game Narrative Toolbox, Author: Tobias Heussner
Title: Multiplayer Game Programming: Architecting Networked Games, Author: Josh Glazer
Title: MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine, Author: Jarred Capellman
Title: Game Development with MonoGame: Build a 2D Game Using Your Own Reusable and Performant Game Engine, Author: Louis Salin
Title: Introduction to Programming Languages, Author: Arvind Kumar Bansal
Title: Videogames and Art, Author: Andy Clarke
Title: Programming 2D Games, Author: Charles Kelly
Title: Rigging for Games: A Primer for Technical Artists Using Maya and Python, Author: Eyal Assaf
Title: Game Engine Design and Implementation, Author: Alan Thorn
Title: Game Design Tools: Cognitive, Psychological, and Practical Approaches, Author: Diego Ricchiuti
Title: Distributed Sensor Networks: Sensor Networking and Applications (Volume Two), Author: S. Sitharama Iyengar
Title: Security and Policy Driven Computing, Author: Lei Liu
Title: Elevating Game Experiences with Unreal Engine 5: Bring your game ideas to life using the new Unreal Engine 5 and C++, Author: Gonçalo Marques
Title: Essential CG Lighting Techniques with 3ds Max, Author: Darren Brooker
Title: Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications, Author: Kuan-Ching Li
Title: Autonomous Driving and Advanced Driver-Assistance Systems (ADAS): Applications, Development, Legal Issues, and Testing, Author: Lentin Joseph
Title: Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications, Author: Vivek Kale
Title: Game Design Theory: A New Philosophy for Understanding Games, Author: Keith Burgun
Title: The Music of Nobuo Uematsu in the Final Fantasy Series, Author: Richard Anatone

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