Title: Real-Time Collision Detection, Author: Christer Ericson
Title: Retro Gaming Hacks: Tips & Tools for Playing the Classics, Author: Chris Kohler
Title: Robots Unlimited: Life in a Virtual Age, Author: David Levy
Title: The Game Design Reader: A Rules of Play Anthology, Author: Katie Salen
Title: PSP Hacks: Tips & Tools for Your Mobile Gaming and Entertainment Handheld, Author: III C. K. Sample
Title: The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine, Author: Edward F. Maurina
Title: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach: ., Author: Frank Luna
Title: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Author: David Eberly
Title: Data Structures and Algorithms for Game Developers, Author: Allen Sherrod
Title: Java ME Game Programming, Author: John P. Ph.D. Flynt
Title: Videogames and Art, Author: Andy Clarke
Title: Introduction to 3D Game Engine Design Using DirectX 9 and C#, Author: Marshall Harrison
Title: Game Creation for Teens, Author: Jason Darby
Title: Unit Operations: An Approach to Videogame Criticism, Author: Ian Bogost
Title: Programming Video Games for the Evil Genius, Author: Ian Cinnamon
Title: Cross Platform Game Development: ., Author: Alan Thorn
Title: Essential XNA Game Studio 2.0 Programming: ., Author: Jim Perry
Title: Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, Author: KC Collins
Title: Game Feel: A Game Designer's Guide to Virtual Sensation, Author: Steve Swink
Title: Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune, Author: Aaron Reed

Pagination Links