Title: Hello Scratch!: Learn to program by making arcade games, Author: Melissa Ford
Title: A Playful Production Process: For Game Designers (and Everyone), Author: Richard Lemarchand
Title: Practical Guide to ChIP-seq Data Analysis, Author: Borbala Mifsud
Title: Chinese Animated Film and Ideology: Tradition, Innovation, and Interculturality, Author: Olga Bobrowska
Title: Hideo Kojima: Progressive Game Design from Metal Gear to Death Stranding, Author: Bryan Hikari Hartzheim
Title: Eugene Jarvis: King of the Arcade, Author: Matthew Thomas Payne
Title: Building your First Mobile Game using XNA 4.0, Author: Brecht Kets
Title: Run and Jump: The Meaning of the 2D Platformer, Author: Peter D. McDonald
Title: What Is a Game?: Essays on the Nature of Videogames, Author: Gaines S. Hubbell
Title: Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, Author: KC Collins
Title: The Composition of Video Games: Narrative, Aesthetics, Rhetoric and Play, Author: Johansen Quijano
Title: Video Games and the Mind: Essays on Cognition, Affect and Emotion, Author: Bernard Perron
Title: OUYA Game Development by Example, Author: Jack Donovan
Title: Player and Avatar: The Affective Potential of Videogames, Author: David Owen
Title: The Play Versus Story Divide in Game Studies: Critical Essays, Author: Matthew Wilhelm Kapell
Title: Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy, Author: Yasmin B. Kafai
Title: Gamification for Tourism, Author: Feifei Xu
Title: Thinking about Video Games: Interviews with the Experts, Author: David S. Heineman
Title: Slay the Dragon: Writing Great Video Games, Author: Robert Denton Bryant
Title: Wii Game Creation for Teens, Author: Mike Duggan

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