Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: Vzlet i padenie Sierra On-Line. Skazka s neschastlivym kontsom, Author: Ken Williams
Title: Vse pod kontrolem. Moya epichnaya istoriya v geymdeve, Author: Cliff Bleszinski
Title: Video Game Design For Dummies, Author: Alexia Mandeville
Title: Vedmak. Istoriya franshizy. Ot fentezi do kultovoy igrovoy sagi, Author: Rafael Luca
Title: Unity 6 Game Development with C# Scripting: Leverage C# scripting in Unity to create immersive games and VR experiences, Author: Lem Apperson
Title: The Rise of the Roguelite: Inside a Gaming Phenomenon, Author: James Cartlidge
Title: The Pocket Mentor for Video Game UX UI, Author: Simon Brewer
Title: The Pocket Mentor for Game Production, Author: Doug Pennant
Title: The Metal Gear Solid Series: Critical Essays and New Perspectives, Author: Steven Kielich
Title: Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning Materials, Author: Andy Sandham
Title: Tactical Mastery: Analyzing Strategy RPGs of the PSOne Era, Author: Lloyd Leon
Title: Super Mario. Kak Nintendo pokorila mir, Author: Jeff Ryan
Title: Stream Queens: Female Influencers Redefining Gaming Culture, Author: Lloyd Leon
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and XR Creators, Author: Craig Caldwell
Title: S nulya v geymdev. Kak sozdavat igry i zarabatyvat', Author: Alexey Gorbatov
Title: Roblox Game Development: From Zero To Proficiency (Intermediate), Author: Patrick Felicia
Title: Psihologicheskiy analiz The Legend of Zelda. Syuzhety franshizy kak otrazhenie igroka, Author: Anthony Bean
Title: Piter Moline. Istoriya razrabotchika, sozdavshego zhanr «simulyator boga», Author: Rafael Luca
Title: Osnovy sozdaniya uspeshnyh indi-igr ot idei do publikatsii. Sovety nachinayuschim razrabotchikam, Author: Vlad Margulets

Pagination Links