Title: Slay the Dragon: Writing Great Video Games, Author: Robert Denton Bryant
Title: Video Game Design For Dummies, Author: Alexia Mandeville
Title: Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business, Author: Alan Gershenfeld
Title: Uncertainty in Games, Author: Greg Costikyan
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Title: Transgression in Games and Play, Author: Kristine Jorgensen
Title: Modern Game Testing - A Pragmatic Guide to Test Planning and Strategy, Author: Chris Howell
Title: Minecraft Mastery: Build Your Own Redstone Contraptions and Mods, Author: Matthew Monk
Title: The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers, Author: Patrick Hickey
Title: Thinking about Video Games: Interviews with the Experts, Author: David S. Heineman
Title: Handmade Pixels: Independent Video Games and the Quest for Authenticity, Author: Jesper Juul
Title: Wii Game Creation for Teens, Author: Mike Duggan
Title: Code the Classics Volume I, Author: David Crookes
Title: Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame, Author: Madelon Hoedt
Title: Gamification for Tourism, Author: Feifei Xu
Title: Minecraft For Dummies, Author: Jesse Stay
Title: Press Start: The Complete History of Video Gaming From Mario to Minecraft, Author: Erwan Cario
Title: Game Art: Art from 40 Video Games and Interviews with Their Creators, Author: Matt Sainsbury
Title: Unity for Architectural Visualization, Author: Stefan Boeykens
Title: Power-Up: How Japanese Video Games Gave the World an Extra Life, Author: Chris Kohler
Title: Code the Classics Volume II, Author: Simon Brew

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