Title: Jim Blinn's Corner: Notation, Notation, Notation, Author: Jim Blinn
Title: Real-Time Shader Programming, Author: Ron Fosner
Explore Series
Title: The PC Graphics Handbook, Author: Julio Sanchez
Title: 3D Computer Graphics: A Mathematical Introduction with OpenGL, Author: Samuel R. Buss
Title: Advanced Techniques for Assessment Surface Topography: Development of a Basis for 3D Surface Texture Standards Surfstand, Author: Liam Blunt
Title: Image Acquisition and Processing with LabVIEW, Author: Christopher G. Relf
Title: Nonlinear Signal and Image Processing: Theory, Methods, and Applications, Author: Kenneth E. Barner
Title: Nonlinear Signal and Image Processing: Theory, Methods, and Applications, Author: Kenneth E. Barner
Title: Digital Image Sequence Processing, Compression, and Analysis, Author: Todd R. Reed
Title: Artificial Intelligence for Computer Games: An Introduction, Author: John David Funge
Title: Physically Based Rendering: From Theory to Implementation, Author: Matt Pharr
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic, Author: David Eberly
Title: Advanced Graphics Programming Using OpenGL, Author: Tom McReynolds
Title: Spatial Augmented Reality: Merging Real and Virtual Worlds, Author: Oliver Bimber
Title: Knowledge Discovery in Proteomics, Author: Igor Jurisica
Title: Large-scale 3D Data Integration: Challenges and Opportunities, Author: Sisi Zlatanova
Title: Digital Image Processing: Mathematical and Computational Methods, Author: J M Blackledge
Title: Digital Image Processing with Application to Digital Cinema, Author: KS Thyagarajan
Title: 3D Cadastre in an International Context: Legal, Organizational, and Technological Aspects, Author: Jantien E. Stoter
Title: Real-Time Volume Graphics, Author: Klaus Engel

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