Title: Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / Edition 1, Author: Arjan Egges
Title: Essential CG Lighting Techniques with 3ds Max / Edition 3, Author: Darren Brooker
Title: Computers and Games: 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings / Edition 1, Author: H. Jaap van den Herik
Title: Foundation Game Design with Flash / Edition 1, Author: Rex van der Spuy
Title: Introduction to Game Programming in C++, Author: Alan Thorn
Title: Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web / Edition 1, Author: Jean-Marc Gauthier
Title: Scientific Programmer's Toolkit: Turbo Pascal Edition / Edition 1, Author: M.H Beilby
Title: Learn to Code with Games / Edition 1, Author: John M. Quick
Title: Real-Time Shading / Edition 1, Author: Marc Olano
Title: Games User Research: A Case Study Approach / Edition 1, Author: Miguel Angel Garcia-Ruiz
Title: Windows Mobile Game Development: Building games for the Windows Phone and other mobile devices / Edition 1, Author: Adam Dawes
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: Game Design / Edition 2, Author: Bob Bates
Title: Learn to Implement Games with Code / Edition 1, Author: John M. Quick
Title: HTML5 Game Development Insights / Edition 1, Author: Colt McAnlis
Title: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs / Edition 1, Author: Andrew Davison
Title: Unity Game Development in 24 Hours, Sams Teach Yourself / Edition 2, Author: Ben Tristem
Title: Beginning XNA 2.0 Game Programming: From Novice to Professional / Edition 1, Author: Alexandre Santos Lobao
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: The Game Design Reader: A Rules of Play Anthology / Edition 1, Author: Katie Salen

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