Title: Producing Games: From Business and Budgets to Creativity and Design / Edition 1, Author: D Cohen
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript, Author: Hemanth Kumar
Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Real-Time Shading / Edition 1, Author: Marc Olano
Title: Real-Time Shading / Edition 1, Author: Marc Olano
Title: Rigging for Games: A Primer for Technical Artists Using Maya and Python / Edition 1, Author: Eyal Assaf
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Scientific Programmer's Toolkit: Turbo Pascal Edition / Edition 1, Author: M.H Beilby
Title: Scratch 2.0 Programming for Teens / Edition 2, Author: Jr.
Title: Story and Simulations for Serious Games: Tales from the Trenches / Edition 1, Author: Nick Iuppa
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality / Edition 1, Author: Craig Caldwell
Title: Storytelling for Interactive Digital Media and Video Games / Edition 1, Author: Nicholas B. Zeman
Title: The Game Design Reader: A Rules of Play Anthology / Edition 1, Author: Katie Salen
Title: The Game Maker's Apprentice: Game Development for Beginners / Edition 1, Author: Jacob Habgood
Title: The GameMaker Standard / Edition 1, Author: David Vinciguerra
Title: The GameMaker Standard / Edition 1, Author: David Vinciguerra
Title: The Rhetoric of Videogames as Embodied Practice: Procedural Habits / Edition 1, Author: Steve Holmes
Title: Ultimate Game Design: Building Game Worlds / Edition 1, Author: Tom Meigs

Pagination Links