Implied Spaces

Implied Spaces

by Walter Jon Williams

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Product Details

ISBN-13: 9781597801515
Publisher: Night Shade Books
Publication date: 04/01/2009
Pages: 256
Sales rank: 1,179,751
Product dimensions: 4.10(w) x 6.70(h) x 0.90(d)

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Implied Spaces 3.6 out of 5 based on 0 ratings. 14 reviews.
owenhowell More than 1 year ago
Here Williams has written a beutiful homage to Zelazny, and nobody seems to recognize that fact. Both the expository style (No exposition to speak of) and the use of the name of one of Zelazny's most famous character (Francis Sandow of "the isle of death" and "To die in Italbar") referenced here as Franz Sandow, lead a dedicated reader towards Zelazny. It's a fun read, not the least for the plethora of society changing ideas, as well as the relationship between Aristide and Bitsy, the cat-shaped avatar of the an AI minds. Good Stuff.
Guest More than 1 year ago
Implied Spaces is an incredibly detailed voyage through a multi genre world, shot through with barbs at our own pop culture. It starts with Aristide, a man who comes off like the all knowing NPC at times, traveling through a desert world inhabited by trolls, ogres and other fantasy creatures. With his magic sword and his talking cat Aristide joins a motley crew turning against a large band of thieves and their blue skinned priest overlords who have been attacking caravans and plundering supplies for months. Did I mention that this is a science fiction novel? Aristide, it soon turns out, is overly knowledgeable because this fantasy world is actually a constructed world, part of a larger multi-cosim where humans have advanced to the point of being able to 'save' their personalities and memories, much like we save games on memory cards. The ability to reincarnate themselves into new, healthy and highly adapted bodies at will has lead to quite lengthy life spans. Complications arise when the strange blue priests in the world co-created by gamers and anachronists wield the same power as Aristide possesses in his sword, a curious ability to say the least. In fact, the ability leads directly to the more modern world, where Aristide and his allies discover that someone, or something has been funneling humans from the unwired worlds elsewhere and reprogramming them as mental slaves. Call them zombies or pod people, someone, or something is building an army. This barely scratches the surface though. Implies Spaces is packed with incredible amounts of detail. In the first few chapters the long description in nearly painful detail seems a little odd, but by the time the story stretches into an expansive multiverse the sheer amount of detail makes the story absolutely solid. Aristides himself is an interesting tool used to establish the limits of the world. Given his position as an aged, respected and highly intelligent member of society unlike many other books on the market Aristide doesn't have to figure out motives or plots, the reader eventually learns to trust his leaps of logic and suspicions as true. Of course, considering that A.I.s with brains the size of planets exist in these worlds Aristide's intelligence is quite challenged. The depth and detail of this book simply cannot be explained in a simple review. Expanding through both social and hard science fiction, as well as touching on mystery and fantasy, Implied Spaces is an impressive tale that's surprisingly human at its core.
gregandlarry on LibraryThing 20 days ago
At first it read like a bad adventure game. It got much better. Interesting ideas. The end seemed a bit of a cop out to resolve the story, but maybe it isn't.
AlanPoulter on LibraryThing 20 days ago
This book is a bit of a strange fish. It starts out as a straight-forward D&D adventure in which a wandering hero, Aristide, with a special sword and a very intelligent cat joins a desert caravan threatened by evil bandits, who kill anyone they capture who does not join them. After a brief romantic interlude with a young bride-to-be, the hero, along with the caravan guard, defeats the bandits. Three weird creatures, who lead the bandits, have weapons which cause enemies disappear, and they have to be despatched by the hero, whose special sword has the same power.Now cut to a far-future civilisation. The hero is now revealed as a famous space pioneer, his sword is a gateway to a black hole and his cat is an avatar of one of twelve AIs that run things, under human control. The adventure took place in a created habitat, one of many, reachable via an artificial worm hole: these are 'implied spaces'. Death is (almost) impossible as people can be resurrected using their last backup stored at a 'pool of life'.The novel next flips into James Bond mode as Aristide investigates who was behind the bandit leaders. After a plague-based 'zombie attack' interlude, created to derail Aristide's investigation, it is revealed that someone called Vindex is out to take over humanity. After another Bond-like scene in which Aristide and Vindex face off, all is set for a big galactic battle between Vindex and everyone else. A coda reveals that the bride is pregnant by Aristide and not her husband.This last makes no sense unless a sequel is planned. There are plenty of nice science fictional ideas in play but the narrative is very much bog-standard adventure mode, with an action hero/man of wisdom, leading lady, sidekick (the cat) etc. The motivation for Vindex and his real identity are cliches. All in all it feels like the author is going through the motions, almost making things up as he goes along. Surely there can be no sequel?
wreing on LibraryThing 20 days ago
4 Stars. There are 2 ways to approach far future singularity novels: 1. go all in and really create a very different version of humanity. But this is going to make you're story a lot less accessible. See John C Wright's Golden age for a great example of this2. keep every thing pretty much the same but with bigger computers and more kilowatts. This certainly makes your book easier to read and but at times its going to seem a little lightweight. Walter Jon Williams clearly went for the second and ended up creating a really great story. There are defiantly a few places where the lack of any real change in the behavior and attitudes of his post humans is a little frustrating. In a world of infinite computing cycles, energy, and human lifespans. humans will just want to play a really elaborate World of Warcraft?In general the book doesn't really suffer form its shallow treatment of the singularity and despite and ending that doesn't really set up a place for more books in the Universe, I'd happily read another one.
bezoar44 on LibraryThing 20 days ago
Themes of this rollicking space adventure include the relationship of memory to identity; the existential crisis presented by virtual immortality; how humans and artificial intelligences shape each other over time; and the teleology of the universe. The style felt like Asimov - cool ideas, fun settings, not a lot of depth to the characters, but plenty of action and plot twists to carry the story along. As with some other books by the same author, colloquial language and pop-culture references (to current era figures and catch phrases) were often jarring. Overall, fun and creative; neither moving nor deep.
kd9 on LibraryThing 20 days ago
I love Walter Jon Williams' writing. I wanted to love this book more than I did, but towards the end, the action accelerated while the logic failed.
Shmuel510 on LibraryThing 20 days ago
Who knows, there may be something worth reading in this book. I never got past the boring, cliché-ridden, and badly typeset first page.
slothman on LibraryThing 20 days ago
Well over a millennium in the future, humanity have colonized a few nearby stars, but the majority are living in pocket universes attached to gigantic artificial intelligences-- a partial matrioshka brain-- orbiting Sol. Aristide, a retired computer scientist turned adventurer, is traveling in a fantasy world when he comes across a plot to undermine the entire civilization.The tale runs the gamut from intrigue and investigation all the way up to massive super-science war, and some good reflection on the human condition, even given lifespans measured in centuries and utopian conditions.
edecklund on LibraryThing 20 days ago
I almost gave up on this book because it started out as a fantasy adventure and I expected Science Fiction. The hero¿s companion was an intelligent cat named Bitsy which gave me a clue that computers were somehow involved. Were they ever!Twelve world size AI platforms are maintaining the universes. Yes, that¿s plural. In this distant future of the Singularity when machines have far exceeded human capabilities, ¿pocket¿ universes have been created such as Midgarth where the book opens. What is really great is, if you die, you go to a ¿pool of life¿ and get re-created. If you¿re really adventurous, you can tweak yourself to another form. How about as a water breather for an ocean world? This artificial immortality isn¿t boring at all because everything isn¿t always perfect. There was the Control-Alt-Delete war and the Seraphim epidemic and now zombie viruses are infesting the pools of life. All the populations of all the universes are at risk and that¿s just the beginning of our hero¿s problems. Don't worry he has a sword. A sword? Yep, it's better than a sidearm because you can smack evil doers with the flat side. It has other features too.Implied Spaces has the feel of an adventure game but includes some interesting scientific and cosmological concepts. Walter Jon Williams is a clever writer. I've heard there are Easter Eggs planted (Can you plant an egg?) throughout the book. I picked out a few but was happy to breeze along enjoying the adventure.The 4 star rating is because I found the zombie parts a bit tedious. After that the book picks up speed and builds to a great conclusion.
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