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Title: Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation, Author: Roland Hess
Title: Tony White's Animator's Notebook: Personal Observations on the Principles of Movement, Author: Tony White
Title: The Handbook of MPEG Applications: Standards in Practice, Author: Marios C. Angelides
Title: The Art of Flash Animation: Creative Cartooning: Creative Cartooning, Author: Mark Smith
Title: Test Drive Blender: A Starter Manual for New Users, Author: John M. Blain
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality, Author: Craig Caldwell
Title: Shadow Algorithms Data Miner, Author: Andrew Woo
Title: Rotoscoping: Techniques and Tools for the Aspiring Artist, Author: Benjamin Bratt
Title: Rigging for Games: A Primer for Technical Artists Using Maya and Python, Author: Eyal Assaf
Title: Real-Time Shadows, Author: Elmar Eisemann
Title: Real-time 3D Character Animation with Visual C++, Author: Nik Lever
Title: Real World modo: The Authorized Guide: In the Trenches with modo, Author: Wes McDermott
Title: Quality of Experience Paradigm in Multimedia Services: Application to OTT Video Streaming and VoIP Services, Author: Muhammad Sajid Mushtaq
Title: Production Volume Rendering: Design and Implementation, Author: Magnus Wrenninge
Title: Poly-Modeling with 3ds Max: Thinking Outside of the Box, Author: Todd Daniele
Title: Plug-in to After Effects: Third Party Plug-in Mastery, Author: Michele Yamazaki
Title: OpenCL Programming Guide, Author: Aaftab Munshi
Title: Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation, Author: Thomas Strothotte
Title: Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox, Author: Michael Ingrassia

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