Production Volume Rendering: Design and Implementation
Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature anima
1110790654
Production Volume Rendering: Design and Implementation
Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature anima
62.99 In Stock
Production Volume Rendering: Design and Implementation

Production Volume Rendering: Design and Implementation

by Magnus Wrenninge
Production Volume Rendering: Design and Implementation

Production Volume Rendering: Design and Implementation

by Magnus Wrenninge

eBook

$62.99 

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature anima

Product Details

ISBN-13: 9781040079317
Publisher: CRC Press
Publication date: 09/25/2012
Sold by: Barnes & Noble
Format: eBook
Pages: 355
File size: 13 MB
Note: This product may take a few minutes to download.

About the Author

Magnus Wrenninge is a senior technical director and R&D programmer at Sony Pictures Imageworks. He is one of the developers of Field3D, an open source library for storing voxel data.

Table of Contents

Preface. The PVR System. Fundamentals: The Basics. Voxel Buffers. Noise. Volume Modeling: Fundamentals of Volume Modeling. PVR's Modeling Pipeline. Rasterization Primitives in PVR. Instantiation Primitives in PVR. Volume Rendering: Volumetric Lighting. Raymarching. PVR's Rendering Pipeline. PVR Volume Types. Raymarching in PVR. Pre-Computed Occlusion. Bibliography.
From the B&N Reads Blog

Customer Reviews