Title: Myasorubka igrovoy industrii. Kak sohranit dushu igry v mire korporatsiy, Author: Walt Williams
Title: Dumay kak geym-dizayner. Tvorcheskoe myshlenie i effektivnoe upravlenie igrovym proektom, Author: Justin Gary
Title: Unity dlya razrabotchika. Mobil'nye mul'tiplatformennye igry, Author: Dzhon Menning
Title: 500 let spustya: Final Fantasy VII, Author: Matt Leon
Title: Nastolnaya kniga igrodela, Author: Slava Gris
Title: Sozdaem igry s nulya!, Author: Natalya Andrianova
Title: Sdelay videoigru odin i ne svihnis, Author: Slava Gris
Title: Kak sochinit videoigru: 201 sovet ot stsenarista Broken Sword i Resident Evil, Author: Steve Ince
Title: Geymdizayn. Recepty uspekha luchshih komp'yuternyh igr ot Super Mario i Doom do Assassin's Creed i dal'she, Author: Aleksey Vasil'ev
Title: Kak delat' horoshie igry: ot idei do zapuska, Author: Pyotr Prokhorenko
Title: S nulya v geymdev. Kak sozdavat igry i zarabatyvat', Author: Alexey Gorbatov
Title: Geym-dizayn: kak sozdayutsya igry, Author: Michael Killick
Title: BOOM. Chto takoe bumer-shutery i kak oni izmenili pravila igry, Author: Daniil
Title: Vzlet i padenie Sierra On-Line. Skazka s neschastlivym kontsom, Author: Ken Williams
Title: Unity v deystvii. Multiplatformennaya razrabotka na C#, Author: Gina Senarighi
Title: Geymdizayn na praktike. Kak nachat zarabatyvat, Author: Alexandra Turabova
Title: Half-Life: le FPS libéré, Author: Jan Francois
Title: Vedmak. Istoriya franshizy. Ot fentezi do kultovoy igrovoy sagi, Author: Rafael Luca
Title: Super Mario. Kak Nintendo pokorila mir, Author: Jeff Ryan
Title: Sozdaem interaktivnye istorii. Tvorcheskiy protsess na primere vizualnyh novell v igrah, Author: Natalia Andrianova

Pagination Links