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Title: The Game Narrative Toolbox, Author: Tobias Heussner
Title: Multiplayer Game Programming: Architecting Networked Games, Author: Josh Glazer
Title: MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine, Author: Jarred Capellman
Title: Game Development with MonoGame: Build a 2D Game Using Your Own Reusable and Performant Game Engine, Author: Louis Salin
Title: Computer Games and Software Engineering, Author: Kendra M. L. Cooper
Title: Real-Time Collision Detection, Author: Christer Ericson
Title: Storytelling for Interactive Digital Media and Video Games, Author: Nicholas B. Zeman
Title: Game AI Uncovered: Volume Three, Author: Paul Roberts
Title: Parallel Computers 2: Architecture, Programming and Algorithms, Author: R.W Hockney
Title: How to Make a Game: Go From Idea to Publication Avoiding the Common Pitfalls Along the Way, Author: Minhaz-Us-Salakeen Fahme
Title: Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process, Author: Rodney Quaye
Title: Introducing Autodesk Maya, Author: Dariush Derakhshani
Title: Get Into Game Dev: Tech Interview Tactics, Author: Matthew Ventures
Title: Fundamentals of Multicore Software Development, Author: Victor Pankratius
Title: Building Multiplayer Games in Unity: Using Mirror Networking, Author: Dylan Engelbrecht
Title: Handbook on Interactive Storytelling, Author: Jouni Smed
Title: Managing Trust in Cyberspace, Author: Sabu M. Thampi
Title: Game Physics, Author: David H. Eberly
Title: Agent-Based Modeling and Simulation with Swarm, Author: Hitoshi Iba
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