21- 40 of 315 results
Title: Robots Unlimited: Life in a Virtual Age, Author: David Levy
Title: The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine, Author: Edward F. Maurina
Title: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Author: David Eberly
Title: Videogames and Art, Author: Andy Clarke
Title: Cross Platform Game Development, Author: Alan Thorn
Title: Essential XNA Game Studio 2.0 Programming, Author: Jim Perry
Title: Game Feel: A Game Designer's Guide to Virtual Sensation, Author: Steve Swink
Title: Creating Games: Mechanics, Content, and Technology, Author: Morgan McGuire
Title: Creating Games: Mechanics, Content, and Technology, Author: Morgan McGuire
Title: Artificial Intelligence for Games, Author: Ian Millington
Title: Level Design: Concept, Theory, and Practice, Author: Rudolf Kremers
Title: Social Computing and Virtual Communities, Author: Panayiotis Zaphiris
Title: Game Physics, Author: David H. Eberly
Title: Fundamentals of Game Design, Author: Ernest Adams
Title: Handbook of Chemoinformatics Algorithms, Author: Jean-Loup Faulon
Title: Cancer Systems Biology, Author: Edwin Wang
Title: Enabling Context-Aware Web Services: Methods, Architectures, and Technologies, Author: Quan Z. Sheng
Title: Game Engine Design and Implementation, Author: Alan Thorn
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game, Author: Ian Millington
Title: Game Physics Pearls, Author: Gino van den Bergen

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