Title: Game Engine Gems 3, Author: Eric Lengyel
Title: Introduction to Programming Languages, Author: Arvind Kumar Bansal
Title: Software Engineering: The Current Practice, Author: Vaclav Rajlich
Title: Learning Java Through Games, Author: Lubomir Stanchev
Title: The Tao of Computing, Author: Henry M. Walker
Explore Series
Title: Critical Gaming: Interactive History and Virtual Heritage, Author: Erik Champion
Title: The Metal Gear Solid Series: Critical Essays and New Perspectives, Author: Steven Kielich
Title: Gaming and Gamers in Times of Pandemic, Author: Piotr Siuda
Title: Programming 2D Games, Author: Charles Kelly
Title: Introduction to Computer and Network Security: Navigating Shades of Gray, Author: Richard R. Brooks
Title: Creating Games: Mechanics, Content, and Technology, Author: Morgan McGuire
Title: AI for Games and Animation: A Cognitive Modeling Approach, Author: John David Funge
Title: World War Two Simulated: Digital Games and Reconfigurations of the Past, Author: Curtis D. Carbonell
Title: C# and Game Programming: A Beginner's Guide, Author: Salvatore A. Buono
Title: Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation, Author: Thomas Strothotte
Title: Software Application Development: A Visual C++, MFC, and STL Tutorial, Author: Bud Fox Ph.D.
Title: Multiprocessor Methods for Computer Graphics Rendering, Author: Scott Whitman
Title: Automated Physical Database Design and Tuning, Author: Nicolas Bruno
Title: Fundamentals of Multicore Software Development, Author: Victor Pankratius
Title: Gamification for Resilience: Resilient Informed Decision Making, Author: Adrian V. Gheorghe

Pagination Links