Title: SpecLab: Digital Aesthetics and Projects in Speculative Computing, Author: Johanna Drucker
Title: Source SDK Game Development Essentials, Author: Brett Bernier
Title: SolidWorks 2010: No Experience Required, Author: Alex Ruiz
Title: SFML Game Development By Example, Author: Raimondas Pupius
Title: SFML Game Development, Author: Jan Haller
Title: Sculpting in ZBrush Made Simple: Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing, Author: Lukas Kutschera
Title: Schaum's Outline of Computer Graphics 2/E, Author: Zhigang Xiang
Title: Rules of Play: Game Design Fundamentals, Author: Katie Salen
Title: Robotic Process Automation (RPA) im Desktop-Publishing: Softwaregestützte Automatisierung von Artwork-Prozessen, Author: Ennis Gündogan
Title: Rethinking Virtual Places, Author: Erik M. Champion
Title: Restricted Congruences in Computing, Author: Khodakhast Bibak
Title: Realistic Asset Creation with Adobe Substance 3D: Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager, Author: Zeeshan Jawed Shah
Title: Ray Tracing: A Tool for All, Author: Jon Peddie
Title: Python Scripting in Blender: Extend the power of Blender using Python to create objects, animations, and effective add-ons, Author: Paolo Acampora
Title: Python 3: Pocket Primer, Author: James R. Parker
Explore Series
Title: Puppetry, Puppet Animation and the Digital Age, Author: Rolf Giesen
Title: Programming WPF: Building Windows UI with Windows Presentation Foundation, Author: Chris Sells
Title: Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages, Author: Tony Parisi
Title: Professional WebGL Programming: Developing 3D Graphics for the Web, Author: Andreas Anyuru
Title: Professional MEL Solutions for Production: ., Author: Kevin Mannens

Pagination Links