Artificial Intelligence for Computer Games: An Introduction / Edition 1

Artificial Intelligence for Computer Games: An Introduction / Edition 1

by John David Funge
     
 

ISBN-10: 1568812086

ISBN-13: 9781568812083

Pub. Date: 08/04/2004

Publisher: Taylor & Francis

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they

…  See more details below

Overview

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

Product Details

ISBN-13:
9781568812083
Publisher:
Taylor & Francis
Publication date:
08/04/2004
Edition description:
New Edition
Pages:
160
Product dimensions:
6.32(w) x 9.30(h) x 0.58(d)

Table of Contents

1Introduction1
2Acting15
3Perceiving35
4Reacting51
5Remembering65
6Searching83
7Learning107
APicking125
BProgramming129

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >