Beginning iPhone 3 Development: Exploring the iPhone SDK

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Overview

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3...

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Beginning iPhone 3 Development: Exploring the iPhone SDK

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Overview

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.

For the latest version of this book for Swift, see Beginning iPhone Development with Swift, ISBN 978-1-4842-0410-8. For the latest version of this book for Objective-C, see Beginning iPhone Development: Exploring the iOS SDK, ISBN 978-1-4842-0200-5.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3.

And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com.

  • The iPhone 3 update to the best-selling and most recommended book for iPhone developers
  • Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
  • The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK

What you’ll learn

  • Everything you need to know to develop your own best-selling iPhone apps
  • Best practices for optimizing your code and delivering great user experiences

Who this book is for

Anyone who wants to start developing for iPhone and iPod touch

What's changed from the first edition of Beginning iPhone Development

  • All code samples have been updated to follow current Apple coding conventions
  • The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method
  • A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application
  • All the table view-related chapters have been updated to use table view cell styles. They've also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell.
  • All known errata have been corrected
  • All projects have been rebuilt from scratch using the SDK 3.0 templates
  • Many concepts have been clarified based on feedback and supplemented with information we've learned from another year of using the SDK

Table of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling Basic Interaction
  4. More User Interface Fun
  5. Autorotation and Autosizing
  6. Multiview Applications
  7. Tab Bars and Pickers
  8. Introduction to Table Views
  9. Navigation Controllers and Table Views
  10. Application Settings and User Defaults
  11. Basic Data Persistence
  12. Drawing with Quartz and OpenGL
  13. Taps, Touches, and Gestures
  14. Where Am I? Finding Your Way with Core Location
  15. Whee! Accelerometer!
  16. iPhone Camera and Photo Library
  17. Application Localization
  18. Where to Next?
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Product Details

  • ISBN-13: 9781430224594
  • Publisher: Apress
  • Publication date: 7/21/2009
  • Edition description: 2009
  • Edition number: 1
  • Pages: 584
  • Sales rank: 554,215
  • Product dimensions: 6.90 (w) x 9.20 (h) x 1.30 (d)

Meet the Author

Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.

Jeff LaMarche is a Mac and iOS developer with more than 20 years of programming experience. Jeff has written a number of iOS and Mac development books, including Beginning iPhone 3 Development (Apress, 2009), More iPhone 3 Development (Apress, 2010), and Learn Cocoa on the Mac (Apress, 2010). Jeff is a principal at MartianCraft, an iOS and Android development house. He has written about Cocoa and Objective-C for MacTech Magazine, as well as articles for Apple s developer web site. Jeff also writes about iOS development for his widely-read blog at http://iphonedevelopment.blogspot.com.

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Table of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling Basic Interaction
  4. More User Interface Fun
  5. Autorotation and Autosizing
  6. Multiview Applications
  7. Tab Bars and Pickers
  8. Introduction to Table Views
  9. Navigation Controllers and Table Views
  10. Application Settings and User Defaults
  11. Basic Data Persistence
  12. Drawing with Quartz and OpenGL
  13. Taps, Touches, and Gestures
  14. Where Am I? Finding Your Way with Core Location
  15. Whee! Accelerometer!
  16. iPhone Camera and Photo Library
  17. Application Localization
  18. Where to Next?
Read More Show Less

Customer Reviews

Average Rating 4
( 13 )
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Sort by: Showing all of 14 Customer Reviews
  • Posted September 20, 2009

    more from this reviewer

    BEST iPhone SDK dev book for beginners!

    I own the previous version of this book. And I recently got the current version covering iPhone SDK 3.0.
    As the title says, this books is for beginners. Some reviewers are complaining about things not covered here and there, but remember, it's for beginners. For advanced stuff, look out for More iPhone 3 Development, also by Dave and Jeff, coming out in Dec!

    I've read quite a few iPhone books, including iPhone in Action, iPhone cookbook, and Programming in iPhone SDK. Coming from a Java developer background, I found this book to be the BEST for someone who has never programmed on Mac/iPhone platform. The authors did a great job of slowly bringing the reader into iPhone SDK programming. The code samples are easy to follow and the book content contains lots of explanations on terminologies, methodologies, and common practice. The new edition covers iPhone SDK 3.0 with updated codes and additional materials on Core Data.

    The chapters I particular like are:
    5. Autorotation and Autosizing
    7. Tab Bars and Pickers
    8. Introduction to Table Views
    9. Navigation Controllers and Table Views
    11. Basic Data Persistence
    13. Taps, Touches, and Gestures

    These chapters shows you from ground up how to build an iPhone app by using different UIViews and Widgets.
    The chapter on Navigation Controllers is especially helpful. I was able to build and launch an iPhone app on AppStore after reading the book :)

    The chapter on Table Views is probably the most thorough chapter in this book. It shows you all things you need to know about UITableView and its delegate methods. You can build a fairly complex while feature-rich app by using different UITableViews.

    The data persistence and gestures chapters are also very helpful. Any successful iPhone app would require the use of data persistence and gestures. I'm in the processing of building one right now. Very excited!

    Of course, there are improvements for this book. I was hoping Chapter 14. Where Am I? Finding Your Way with Core Location would cover the MapKit API and how to draw Markers on the built-in Google Map (part of SDK 3.0 release). But it's not there.
    Probably the material is labeled as advanced level and put off for the next book: More iPhone 3 Development.

    The book forum on Apress website is very helpful. The authors answers the questions themselves. And the errata also helps out alot, not to mention a zipped file that contains the book sample's source codes and other media assets.

    Overall, this is the BEST iPhone SDK development book for beginners. I highly recommend it to anyone who's just begun to explore the iPhone dev world!

    3 out of 3 people found this review helpful.

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  • Anonymous

    Posted December 28, 2012

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  • Anonymous

    Posted September 27, 2009

    Useful

    General readers or curious people may not enjoy this book due to its specialised subject but its reliable and useful for whom that want to develop software to Apple devices.
    The "beginning" in the title applies to students that were inducted to software programming.

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