Beginning iPhone Development: Exploring the iPhone SDK
536Beginning iPhone Development: Exploring the iPhone SDK
536Paperback(1st Corrected ed., Corr. 5th printing)
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Overview
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.
The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone software development kit, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.
You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system.
You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add multi-touch gesture support (pinches and swipes) to your applications, and work with the Camera, photo library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more.
Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.
Product Details
ISBN-13: | 9781430216261 |
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Publisher: | Apress |
Publication date: | 04/28/2009 |
Edition description: | 1st Corrected ed., Corr. 5th printing |
Pages: | 536 |
Product dimensions: | 7.00(w) x 9.20(h) x 1.30(d) |
About the Author
Table of Contents
A table of contents is not available for this title.What People are Saying About This
"Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating "best practice" coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone."--(Aaron Basil, iDev2.com)
"People ask me again and again about how to get started in iPhone development, but I never hada very good answer for them until now. Dave and Jeff's book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide-the plethora of code samples make it a must-have."--(Steve Demeter, Creator of "Trism" and owner of Demiforce LLC)
"Starting with an overview of the technology, how to approach the device, the authors lead us straight into the heart of iPhone development. As you progress, you'll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting started quickly and efficiently with iPhone development!"--(Chris Pelsor, Manager, Tarantell:Hybrid)
"If you're planning on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to explain it. I was amazed how much stuff they cover, from Hello World through analyzing user gestures. Not only do they cover the fun stuff like playing with the camera, they cover real-world development issues like localization. I learned a huge amount from them"--(Mark Dalrymple, Co-founder, CocoaHeads, and Principal Author, Advanced Mac OS X Programming)