- Shopping Bag ( 0 items )
Want a NOOK? Explore Now
Hengst
Posted May 15, 2012
Taking place almost immediately after the evens of Gamers, Frags continues the adventures of Gabby DeCorte and her fellow Frags, This time Gabby has decided that she needs to leave the GSA and seek out a source to determine what happens to those who received failing scores in Lifegame and then vanish. This becomes even more important as Gabby's best friend Zaela is missing.
Frags leaves the safe confines of the GSA for the Freelands, a place marked by its different realms, all of which require the user to accept their rules in order to enter. From horrific cults, to frontier farms, the Frags will find their danger fraught with peril as they search for the answers to their questions about the LifeGame losers.
Frags feels slightly more adult and grown up in comparison to Gamers, due in no small part to the more violent subject material and more complex issues that the characters experience and deal with. Gabby will be forced to grow up and begin to question all the things she knows to be true if she is to be able to survive on her journey. The transition from the GSA to the Freelands provides some pretty solid entertainment and the development of many of the other characters really starts to occur here.
Overall I found Frags to be a solid continuation to the Gamers trilogy, offering up exciting events, interesting characters and a fast paced read. Definitely worth reading if you enjoyed Gamers.
1 out of 1 people found this review helpful.
Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.Anonymous
Posted May 10, 2012
No text was provided for this review.
Overview
Without the familiar rules of LifeGame, Gabby and the Frags stumble from one dangerous Freeland to the next, while conflict in the group threatens to split them up. As the trail to Zaela becomes confused by the looming war, Gabby must reinvent herself or never see her best friend again.