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Go Your Own Way With These 5 Modern-Day Takes on Choose Your Own Adventure Books

Go Your Own Way With These 5 Modern-Day Takes on Choose Your Own Adventure Books

R.A. Montgomery’s Choose Your Own Adventure books were an ever-present part of childhood for ‘80s and ‘90s kids. Popular at both school libraries and book fairs, they were a game as much as they were a book, more accurately described as “interactive fiction”—taking the infinite possibilities idea of video games and applying it to text. A CYOA book wasn’t just one story, or a collection of stories—it was the same story told a bunch of different ways, like Rashomon for kids, but with way more aliens, rainforest escapes, and fringe scientists. The stakes were always nice and high, too—if your character died (or rather when your character died) you could just go back to the last breaking-off point at try again.
A generation or two of kids inhaled Choose Your Own Adventure books, and they made a huge impression on readers, some of whom grew up to be writers. And those writers have found ways to imitate, parody, pay homage to, and expand the ideas of interactive fiction not to mention second-person fiction.
If you want to read about a CYOA­­­-style book about grown-up life…SCROLL DOWN.

Ships in 1-2 days.

Super Giant Monster Time!

Jeff Burk

Paperback

$16.99

Ships in 1-2 days.

My Lady's Choosing: An Interactive Romance Novel

Kitty Curran, Larissa Zageris

Paperback

$14.99

Ships in 1-2 days.

Choose Your Own Disaster

Dana Schwartz

Paperback

$19.99

Ships in 1-2 days.