3ds Max Basics for Modeling Video Game Assets, Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
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3ds Max Basics for Modeling Video Game Assets, Volume Two builds on the foundational skills introduced in Volume One, guiding readers into the creation of fully realized 3D characters for video games. Written by veteran instructor and industry artist Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max.
Through a structured, step-by-step process, readers create characters designed for the medieval castle ...


